Very nice work . Just two comments, both about the button designs: 1) Shouldn't the pause/stop button be a square instead of a pentagon? I found it confusing initially, and 2) Might consider putting screentips on the buttons' over state. I just checked my shareware JetAudio, and its screentips also include performace characteristics for the fast forward and rewind buttons.
Very nice work . Just two comments, both about the button designs: 1) Shouldn't the pause/stop button be a square instead of a pentagon? I found it confusing initially, and 2) Might consider putting screentips on the buttons' over state. I just checked my shareware JetAudio, and its screentips also include performace characteristics for the fast forward and rewind buttons.
When I created the play stop, I found that two buttons would jamb the player. So until I create a button that can switch from states, say play is a triangle and pause is two skinny rectangles, I am kinda stuck. (not sure of how to do this at the moment , mabye you know an easy way.) But I can change to a square for now. I can also add FPS. It is in the code at the moment but has no text box assigned to it. Can't think of any other thing to display.
I don't know how to do screentips in flash. Can you give an example?
Any programming language is at its best before it is implemented and used.
Jet Audio combined the triangle with the rectangles in a single button too represent Play/Pause. Probably to tight for your design. Hmmm...
Re screentips, just add a static text box to the over and down states for the button. Nothing easier . In the attached zip I added text to an imported button. Since the button state is similar to a timeline, the textbox(es) can be placed anywhere.
still not perfect and has a few problems but were fixed with hard coding. I see what you mean with overstates but for now I do not want to redo the buttons as the were copied from one button and changing the overstate effects all.
Any programming language is at its best before it is implemented and used.