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Thread: 3D Help

  1. #1
    Game Master ConnELITE's Avatar
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    3D Help

    ok I made a missile truck thing with wings and exported it to 3dfa. I put the missiles in the truck as seperate models so I could have them shoot out of the truck, one problem though. I went to animate 3d and all it gave me was the option to choose the whole big model, not the seperate models within it. Any help?
    BC

  2. #2
    A Senior Newbie - How Odd ForumNewbie's Avatar
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    I'd suggest importing the truck as 1 model, and the missiles as separate models.

    That way, you can animate each piece separately. A word of warning though: You can't do much with 3D animation from scripts, so it's pretty tricky to do anything interactive. 3D stuff has to be mostly simple frame-by-frame animation.
    Please note that my domain has changed to http://www.morganmultinational.com

  3. #3
    Game Master ConnELITE's Avatar
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    well yeh I know you could seperate the models but its really hard to place them in the right spot, any easy way to move models?
    BC

  4. #4
    Game Master ConnELITE's Avatar
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    yeh i just tried moving it by changing the y,x,z ect and its really hard to get it where i want. Is there an easier way?
    BC

  5. #5
    Game Master ConnELITE's Avatar
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    Okay I got over that whole thing above so nevermind, super new stupid problem. Okay I made a missile truck that shoots missiles. I made a "move 3d" thing in the scenes saying missile position.y=20 in 2 sec and position.z=20 in 2 sec (or something). So anyway, I had the truck facing me and I didnt change anything and the missile shot perfect. So now I wanted it to rotate so like in the movie it would rotate and be shooting so it would be all cool. So I said truck and missile rotation.y=360 in 10 sec. One problem was that it messed up the missile "Y" so the missile went off to the side. So then I figured I could just rotate the camera but then relized that there was no one I could do that during the movie cause there was no camera.y or anything. So any heelp or am I gona hae to do this frame by frame?
    BC

  6. #6
    KoolMoves Moderator blanius's Avatar
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    Frame by Frame dude.

    Remember that flash doesn't really support true 3d rendering. 3dfa is simulating it with bitmaped graphics pre rendered at compile.

  7. #7
    Game Master ConnELITE's Avatar
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    Well yeh, but this is more of a math problem then a "3dfa is stupid" problem. Let me make this easier.

    1. Can I say "camerarotation.y=20" somehow using script and/or 3dfa function? If not go to 2.

    2. The missile shoots by moving up 20 on the z axis and up 20 on the y axis, which makes it move at a like 40 degree angle lets say (totally made that angle up) and makes it look like its being shot out. When I rotate the Y axis of the missile to get a better view it messes it up cause it still wants to move accourding to the z,y, and x axis so it moves the same way it did before but now it looks like its going sideways. Now I could fix that by calculating in some more numbers but I what I want is it to, during the movie, circulate the missile while it shoots. NOW however when you rotate the CAMERA the x,y, and z axis stay the same for the individual missile and therefore it shoots in the right direction but there is no way I can find to make the camera rotate in the movie. Ah yeh I'm repeating myself. Any suggestions? If not, I 'll work on it.

    http://www.deerg.com/movie_3.swf

    thats my truck btw, but hold on before you click the link! its huge so itll lag your comp up so just shrink the screen. Also it takes a long time to load.
    BC

  8. #8
    Member MoonRise's Avatar
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    I'll keep track of this

    Quote Originally Posted by ConnELITE
    Well yeh, but this is more of a math problem then a "3dfa is stupid" problem. Let me make this easier.

    1. Can I say "camerarotation.y=20" somehow using script and/or 3dfa function? If not go to 2.

    2. The missile shoots by moving up 20 on the z axis and up 20 on the y axis, which makes it move at a like 40 degree angle lets say (totally made that angle up) and makes it look like its being shot out. When I rotate the Y axis of the missile to get a better view it messes it up cause it still wants to move accourding to the z,y, and x axis so it moves the same way it did before but now it looks like its going sideways. Now I could fix that by calculating in some more numbers but I what I want is it to, during the movie, circulate the missile while it shoots. NOW however when you rotate the CAMERA the x,y, and z axis stay the same for the individual missile and therefore it shoots in the right direction but there is no way I can find to make the camera rotate in the movie. Ah yeh I'm repeating myself. Any suggestions? If not, I 'll work on it.

    http://www.deerg.com/movie_3.swf

    thats my truck btw, but hold on before you click the link! its huge so itll lag your comp up so just shrink the screen. Also it takes a long time to load.
    OK, your asking the same questions I am now. Can you change the camera and stuff like that during the movie? I've been trying myself with no apparent luck. HMMMMM.

    BTW - Cool truck!!!! Wings? Very good software. I was able to do simple stuff very quickly. I'll probably work more on that software as well.
    Last edited by MoonRise; 11-13-2005 at 10:40 AM. Reason: More to add
    MoonRise

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