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Thread: Verlet Physics Engine for flash

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  1. #9
    Senior Member ozmic66's Avatar
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    Oct 2005
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    472
    Hey, just posting a small example as promised....

    Link

    now this is an old experiment but it's a pretty good visual...

    it lacks the whole penetration and friction element, which i have in other small experiments i have to find, and it also lacks collsion with the endpoints of the line...(same case as above)...but i don't think it's that cpu expensive (and its also frame independent)

    Just to reply to what was said above,

    Jon i have to say that you make a great point - i was actually wondering when someone would bring that up...

    Flade is a good engine, and i will be pretty happy when mine is at the same level, but when i posted here i had the intentions of having an engine started from scratch.

    I'm not exactly a physics expert, but i love learning about it and trying to simulate it, and this is really about learning how to make a physics simulator - and making it work

    Perhaps i shouldnt have said that the reason is simply because flade is lacking some things.
    it really is something i aspire to make myself, so i posted here so that i could join with other other people who like physics (and flash) as much as i do and make something really cool and useful - and what's a better motivation that making an engine that game developers will actually use

    well, that's my spiel... and i hope that perhaps one day i, and everyone who wants to join this little project can get together with the people who made flade (or any other physics engine) and really make something great but right now what i want is to be able to work all the small things (like collisions) for the sake of knowing it myself.

    Thank you for the interest jon, and i will gladly post any links i find usefull!

    maybe if this thing catches on we could even start a website for it, and maybe even a 'flash physics community'....it all really depends on ppl's interest

    so for now, we'll take it one step at a time and see what happens
    Last edited by ozmic66; 03-21-2006 at 02:11 PM.

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