|
-
XRave
Help with a StopWatch!
I am making a racing game and i made a MC timer, which times in seconds. I also created a frame by frame animation for it (20fps) and created 22 seconds. Now i placed the IstanceName: clock, and the MCname: clock.
Placed it onto the stage and gave the AS:
On(keyDown, <SPACE>) //something like that..
tellTarget("clock"){
Stop;
}
}
Did I do anything wrong? I pressed space in the game and it gaves me an output window saying that it cannot locate the (MC/Instance) clock and so didn't the clock stop.
Thanks for any posts i can find in this place.
//P.s. There a'int any tutorials...
//P.P.s So I can't get that AS
//P.P.P.s Should i use _Root.clock.Stop? It don't work..
When you actually know what "OMG I have so much homework!" means, you won't want to be me.
Xrave
-
If you're using Actionscript 2, try something like this on the main timeline:
code:
keyListener = new Object();
Key.addListener(keyListener);
keyListener.onKeyDown = function(){
if(Key.isDown(Key.SPACE)){
this.clock.stop();
}
}
or, it seems that up to the point where you're telling it to stop, it works, so make sure that you're using either _root.clock.stop(); or this.clock.stop....and make sure that the instance name of your movie clip on the stage is clock, and that no other object has the instance name of clock.
That's all I have to suggest, try it and hopefully it works.
Build a man a fire and he'll be warm for a day, Set a man on fire and he'll be warm for the rest of his life.
-
XRave
It works in some sort of way.. thanks
When you actually know what "OMG I have so much homework!" means, you won't want to be me.
Xrave
Posting Permissions
- You may not post new threads
- You may not post replies
- You may not post attachments
- You may not edit your posts
-
Forum Rules
|
Click Here to Expand Forum to Full Width
|