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Senior Member
A few basic Q's if any persons can answer?
Im making a new game and its a lot more advanced than my last game so there are a few things im not shore of or cant get working.
A FPS monitor. On some games they have a little box with the FPS in it. How's this done.
Im looking for a shooring turorial that is based around
Math.cos(_rotation*Math.PI/180)
Math.sin(_rotation*Math.PI/180)
Know of any?
You can test what i have done here http://www.freewebs.com/aarons_web/test1.swf
PS: This is only my second game.
92.7 Fresh FM for all your South Aussies - Doof Doof music FTW people!
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Senior Member
 Originally Posted by Gloo pot
A FPS monitor. On some games they have a little box with the FPS in it. How's this done.
I think this will explain fps meter well, plus you can download the source fla too:
http://moock.org/webdesign/flash/act...ter/index.html
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Senior Member
Hey tony do you know how to make a percentage start at 100% and go down instead of up.
Current Amount / Maximum Amount * 100
2.5 / 10 *100 = 25%
What i cant figured out its how to make it start at 100% and work down. Making it equale 75%
Any idea'
Thanks for that site
92.7 Fresh FM for all your South Aussies - Doof Doof music FTW people!
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383,890,620 polygons
dang.
100 - (2.5/10*100) = 75
although i hope this is some kind of a trick question.
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Why do you need that for Gloo?
Bytes loading or something?
Why not using the simple method to increase your percentage and substract it from 100?
result = 100 - (increasing percentage)
Hope nobody knows I am still on Flash 5 
______________________________________
All artists are prepared to suffer for their work
but why are so few prepared to learn to draw?(Banksy)
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Senior Member
I need it for the gravity. I want to be able to set the gravity to anything.
So if your speed is 0 gravity is 100% and if you speed is 100% graity is 0%
I think the equation i ATM is
Gravity = (SPEED)/(TOPSPEED)*(100);
But with this if the top speed is like 5 the max gravity is only 0.2 or somthing.
I just want to be able to set gravity and it scale from 100% to 0%
I just wanted the equation beause i wanted to monitor the gravity while i continue with the engine. Just in case things start falling apart.
PS: Thanks for the answer
92.7 Fresh FM for all your South Aussies - Doof Doof music FTW people!
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Senior Member
Sorry about all the maths questions,
I have a speed varable but i want the gravity to be affected by the speed.
max speed = 200
current speed = (whatever)
max gravity = 6
current gravity is = (If current speed is = 100, i want CUrrent gravity to = 50% (3))
I have been trying to get this to work all day.
Any surgestions
92.7 Fresh FM for all your South Aussies - Doof Doof music FTW people!
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383,890,620 polygons
gravity = (SPEED / TOPSPEED * Maxgav);
or the long way:
g = (s / ts * 100) * (mg / 100);
nGFX
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Senior Member
Thanks, but i realised what i said. What i am trying to do is
Max gravity = (10)
topspeed = 100
If speed = 0
gravity = 100% (10)
if speed = 25
gravity = 25% (2.5)
if speed = 100
gravity = 0% (0)
I tryed you code but gravity only kick in if you start to move. I want the oposite you what your code was. To have Max gravity applied while not moveing and none if at top speed
I hope you understand.
92.7 Fresh FM for all your South Aussies - Doof Doof music FTW people!
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383,890,620 polygons
g = (100 - (s / ts * 100)) * (mg / 100)
nGFX
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Senior Member
Your a champ thanks mate.
92.7 Fresh FM for all your South Aussies - Doof Doof music FTW people!
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Senior Member
Here is the lastest update to what i am creating.
www.freewebs.com/aarons_web
Im am fair proud considering this is my second game/project in flash.
92.7 Fresh FM for all your South Aussies - Doof Doof music FTW people!
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