Gloo,

Razorback has a good point: your bullets are probably sharing depth with one or more enemies.

To keep this from happening, you can create an empty MovieClip called "renderBullets" and another called "renderEnemies." Attach all of your bullets to the "renderBullets" MovieClip, and all of your enemies to the "renderEnemies" MovieClip. That way, enemies and bullets will never have depth issues. You just need to nest all of each into their own seperate container clips.

+Q__