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Updating images/dependencies with Koolmoves
Hi all!
I want to know what I need to do to update an image in Koolmoves that is used inside a shape after editing the image in say Photoshop.
I noticed that when I set the image, edit in in PS, and return to Koolmoves, the image hasn't updated. Then I access the properties, set the image property again by selecting the image again, and....well nothing, no change at all.
I have to either fiddle with Koolmoves, or I have to save the image as a new filename and then set the image property again for the shape.
Is there an easier way to update the dependencies in Koolmoves?
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up to my .as in code
I see the problem you mean. I normally choose a different image...come back in....then go back and choose the edited original but that is a hassle.
Last edited by Chris_Seahorn; 03-31-2006 at 04:17 PM.
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Mmmm. Thanks Chris.
I suppose it's because flash integrates its media into the project file, but I'm speaking under correction. Anycase, I'll have a scout about for an update button in Koolmoves!!!
There has to be a way! Thanks for the reply!
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Had a quick look through the Koolmoves menus and searched the documentation, but there is certainly no sign of updating the dependencies.
Crap.
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KoolMoves Moderator
you have to delete the bitmap from the object, exit KM and restart KM. Apparently it caches the images.
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Okay...next stop...feature requests.
That's all I suppose that can be done about it.
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Add Photoshop to the list of Image Editors in File > Preferences > Image Editors. Use the edit image button associated the image fill screen. This approach will update image without closing koolmoves.
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Hi Bob!
Thanks, I'll definitely give that a try!!!
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