A Flash Developer Resource Site

Results 1 to 13 of 13

Thread: [Prototype] Feeding Frenzy

  1. #1
    Senior Member SlimSlaby's Avatar
    Join Date
    May 2005
    Posts
    158

    [Prototype] Feeding Frenzy

    Ok, this is just a quick gameplay prototype of Feeding Frenzy. It's all about catching flies with your frog. Scale your window down if framerate is bad.

    Feeding Frenzy

    Left/Right = rotate frog on lillipad
    Spacebar = shoot tongue out and try to catch flies.

    Currently, you can catch both flies and hornets, but in the final version you'll obviously lose a life for sucking in a hornet.

    Got lots of ideas for improving this one :

    Multiplayer
    Jumping to different lillipads
    Frog grows as you eat flies
    Crocodile that keeps you moving.

  2. #2
    Patron Saint of Beatings WilloughbyJackson's Avatar
    Join Date
    Nov 2000
    Location
    Ro-cha-cha-cha, New York
    Posts
    1,988
    Nice beginning.

    The one suggestion I have is to make it so the player cannot hold down on space and keep the tongue action going. I was able to catch every single fly and hornet on screen by just holding down on the spacebar.

    -pXw

  3. #3
    Senior Member SlimSlaby's Avatar
    Join Date
    May 2005
    Posts
    158
    In the final game, hornets will be deadly. So, the player will not benefit from doing this. Avoiding sucking in hornets will be their reason to not use that behavior.

  4. #4
    Patron Saint of Beatings WilloughbyJackson's Avatar
    Join Date
    Nov 2000
    Location
    Ro-cha-cha-cha, New York
    Posts
    1,988
    Actually, I was able to avoid the hornet and suck in the flies using the hold technique.

  5. #5
    Senior Member SlimSlaby's Avatar
    Join Date
    May 2005
    Posts
    158
    So, you might be able to clear lvl 1 with that technique. But as the amount of hornets increases, that would become more difficult.

    I could add a delay before you can use the tongue again, but I'm wondering if that would feel too restrictive. I'll try that out and see.

    But I really don't think it's gonna be a big issue. Making the hornets fly around faster and cluster closer to the lillipad might also solve the issue even on lvl 1.
    Last edited by SlimSlaby; 04-03-2006 at 12:57 AM.

  6. #6
    Senior Member Ray Beez's Avatar
    Join Date
    Jun 2000
    Posts
    2,793
    Cool. I wish the frog rotated a bit faster, with accelleration too.

    And you might want to pick a game title that isn't already a very popular web/download game:
    http://www.popcap.com/launchpage.php...&src=findagame

  7. #7
    Amiga freak Ironclaw's Avatar
    Join Date
    Jan 2001
    Location
    Sweden
    Posts
    1,650
    Fun game.

    Suggestions:

    Rotate faster
    More levels than just one
    Better graphics
    Sound and Music

  8. #8
    hmm.. guess my post didnt show up ><
    anyways, i think this game could really benefit from mouse controls. Make the frog spin to catch up with the mouse. the frog does spin a little to slow though
    fuzz
    FuzzGtp

  9. #9
    Senior Member SlimSlaby's Avatar
    Join Date
    May 2005
    Posts
    158
    Quote Originally Posted by Ray Beez
    Cool. I wish the frog rotated a bit faster, with accelleration too.

    And you might want to pick a game title that isn't already a very popular web/download game:
    http://www.popcap.com/launchpage.php...&src=findagame
    Yeah, you know I was thinking that it sounded familiar. I'll have to change that, thanks for the info!!

    I'll play around with the rotation speed, and add acceleration to the mix. Good feedback.

  10. #10
    Senior Member SlimSlaby's Avatar
    Join Date
    May 2005
    Posts
    158
    Quote Originally Posted by Fuzzgtp
    hmm.. guess my post didnt show up ><
    anyways, i think this game could really benefit from mouse controls. Make the frog spin to catch up with the mouse. the frog does spin a little to slow though
    fuzz

    Yeah, I was thinking about that last night. I'm gonna add that as a control option so I can compare them. I'll probably do that when I add the turning animation for the frog. Right now, he just rotates with no animation.

    Also, this prototype just has the basic controls. I want him to be able to jump to other lillipads that are floating around.

  11. #11
    Senior Member SlimSlaby's Avatar
    Join Date
    May 2005
    Posts
    158
    Quote Originally Posted by Ironclaw
    Fun game.

    Suggestions:

    Rotate faster
    More levels than just one
    Better graphics
    Sound and Music

    Yeah, I intend to have more levels, music, and more depth to gamepyay. This was just a prototype for the controls, you can't even die yet!!!

  12. #12
    Senior Member
    Join Date
    Apr 2005
    Posts
    467
    Hope nobody knows I am still on Flash 5
    ______________________________________
    All artists are prepared to suffer for their work
    but why are so few prepared to learn to draw?(Banksy)

  13. #13
    Senior Member SlimSlaby's Avatar
    Join Date
    May 2005
    Posts
    158
    yeah, I wish I was an artist. I have the mouse control working now.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  




Click Here to Expand Forum to Full Width

HTML5 Development Center