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Motion Script questions
I'm already a Flash guy, so I got Kool Moves not so much to build an application with it, but largely because I liked some of the built-in effects. I figured I could make some pretty cool movie clips and stuff and export them and use them in Flash. But I have a problem.
I want to create a page with some text that uses the Flames motion script. Then when the flames go out, have the whole page go away and my Flash application start. But when the flames go out, it just sits there forever. I cant figure out how to make it go away.
What I'd RATHER do anyway is take the action script and build the effect myself in Flash. But looking at the code in the Motion Script directory, I cant figure out what I need to do exactly, or if its even possible. There are 4 functions, and no clue as to which function to call, what parameters to use, what object needs to call them, or in what order. Is the code actually useable outside Kool Moves? Are there any instructions anywhere?
Me confused.
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The code is compiled inside the program. The script outside customizes the effect.
It is difficult to synchronize timing in action scripting with main movie frames. I suggest tweeking the number of frames/tweens containing the object with the effect so that it ends when you want. Then add your go to url or whatever on the last frame.
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In theory it would be possible to use KM Motion Scripts outside KM if you would create a compatible implementation.
There's three steps KM takes
1. KM breaks apart the text, converts each character into a movieclip and all those movieclips together into another one.
2. An 'engine' is added. It's the actionscript that runs the effects. To make it more difficult there are two engines. One is flash 5, runs all effects named effect.txt and was created by Hilary Bridel. The other one handles flash 6 - 8 effects named effect2.txt . Looping behavior, effect directions (normal flow, inner to outer etc.) and after image capability that some effects use are all handled by the engine.
3. The actual effect functions and user defined variables are added.
You might conclude the easiest way is to load one external swf file into the other one.
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Thanks, guys. Im going to have the KM swf intro on my index.html page load my Flash-created swf. That does seem a lot easier and more practical than anything else. I have to admit, KM is a little hard to get used to. Maybe its because I already know Flash and its hard to adjust to the differences. But, for example, is there a way to get rid of a layer on the timeline without deleting each of its keyframes one by one? If there is, I havent found it.
Last edited by GeeMo; 05-04-2006 at 07:14 AM.
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Change the selection scope (Shapes > Selection Scope) to all frames then press Delete.
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There is also a little visual button for this feature on the bottom of the toolbox when you're in advanced or cartooning mode.
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