A Flash Developer Resource Site

Results 1 to 20 of 20

Thread: [COMING SOON] - Nth Legion Multiplayer Game

  1. #1
    The Flashman earl223's Avatar
    Join Date
    Sep 2000
    Location
    Marikina City, Philippines
    Posts
    876

    [COMING SOON] - Nth Legion Multiplayer Game

    Hi Guys,

    SkyRocket Interactive is a start-up company focused mainly on creating quality Flash Games, though we also do other web/interactive multimedia stuff. Anyways, we are almost finished with our very first game so we thought we'd let you in on it.

    The game is Nth Legion. A world where players acquire different units, each with their own abilities, and battle it out for the sake of survival... and being the BEST while they're at it.

    Here are some screenshots of the actual game:

    The Login Screen


    The Server Selection Screen


    The Lobby


    The Game Setup Screen


    The Game Interface


    My Screen
    This is where you buy units to strengthen your army


    And this is where you setup units to form squads. You can use 1 squad per battle, where 1 squad can contain a maximum of 10 units


    Nth Legion is currently nearing BETA completion, we just have to iron out a few bugs. We also intend to build a community for news and updates, we already have the site ready, but we're still trying to find a hosting site.

    Hope you guys would be available and willing to Beta test this once we have it ready sometime next month. More news on this game will be posted right here on this thread, so do watch out for it. Thanks a bunch!
    Last edited by earl223; 05-31-2006 at 11:53 AM.
    i eat actionscripts for breakfast

  2. #2
    Senior Member chriserrorplain's Avatar
    Join Date
    Aug 2002
    Location
    london village
    Posts
    623
    wowzers, that's looking pretty impressive. Personally I don't really get turn based battles games, but they sure are popular out there on the webbernet, so best of luck to you all.

    chrisError//

  3. #3
    Game Player - Developer scheletro's Avatar
    Join Date
    Mar 2005
    Location
    México living in Barcelona
    Posts
    1,121
    Seems really fine, I never play that kind of games, but there are many people that love them

    I prefer to play really simple games if I'm on the web and play complex games on my PS2 or Xbox or Game cube, LOL

    Good look!, seems really good


    "I love to make them as I love to play them"

  4. #4
    Junior Member
    Join Date
    May 2006
    Location
    Netherlands
    Posts
    3
    Whow.. thats one cool game you guys made there..!!

    Fire Earth Water Air
    Elemencia V1.2 BETA

  5. #5
    Think You
    Join Date
    Mar 2006
    Posts
    63
    Pretty impressive. This game looks promising if you's pull it of right, and by the screenshots, I can already see that happening!

  6. #6
    Style Through Simplicity alillm's Avatar
    Join Date
    Mar 2004
    Location
    Wales
    Posts
    1,988
    Wow that looks very impressive. At first i thought you were only going to show menu screens, but then i saw the game sceen and it looks fantastic. Looking forward to playing it.

    Ali

  7. #7
    The Flashman earl223's Avatar
    Join Date
    Sep 2000
    Location
    Marikina City, Philippines
    Posts
    876
    Thanks guys,

    Game concept and planning stated way back sometime around mid-2004, and the actual coding started about a year after (mainly because it stated out as project amongst friends). Now that an investor has come in, more resources have now been available to allow fulltime production.

    We don't want to release a half-cooked game so everything is being tested to the smallest detail. The scripts are in place and are now being optimized for best performance.

    One thing's for sure, this game won't go to waste. Or so we hope. There are thousands and thousands of Flash games out there, some totally kick-*ss, some are promising, and a couple of disappointments. We want this game to be an example to all developers to strive to do their best, and make something that players will enjoy. We all know that Flash has limitations and performance issues, but with Nth Legion, we hope to get comments like: This is a Flash game??? Cool!. Just because it looks nice, and performs the way we want it to.

    All of us (including you) develop Flash games. And in order for the "industry" to grow and strengthen, we must support it. Support the indies. Support the games. Anyway, for more useful reading about what i'm trying to say... here's a link to a great thread:

    http://board.flashkit.com/board/showthread.php?t=666463
    i eat actionscripts for breakfast

  8. #8
    Who needs pants? hooligan2001's Avatar
    Join Date
    Apr 2001
    Location
    Somewhere
    Posts
    1,976
    Looks great from the screen shots. Will be looking forward to the final result. What program did you use to model the characters and environment? they look great. And how many people are a part of the team putting this little beauty together?

  9. #9
    Iron Chef In-Training OpethRockr55's Avatar
    Join Date
    Sep 2005
    Location
    Kitchen Stadium
    Posts
    313
    Excellent work, Earl223. I hope this gets thousands of players, because it looks like it deserves it.

    I'd also like to know what you're using to model the characters and environment. Those really pop out when I look at those screenies.

  10. #10
    The Flashman earl223's Avatar
    Join Date
    Sep 2000
    Location
    Marikina City, Philippines
    Posts
    876
    We are currently using two 3D apps: Maya for environments/maps, and Blender for the characters. A total of 14 people are working on this: 1 project manager, 2 Flash programmers, 3 3D artists, 2 Graphic Designers, 2 Animators, 3 2D/Concept Artists, 1 Music guy.
    i eat actionscripts for breakfast

  11. #11
    Game Player - Developer scheletro's Avatar
    Join Date
    Mar 2005
    Location
    México living in Barcelona
    Posts
    1,121
    WOW really? thats a big team, I don't like those games and now I'm wondering on play it


    "I love to make them as I love to play them"

  12. #12
    The Flashman earl223's Avatar
    Join Date
    Sep 2000
    Location
    Marikina City, Philippines
    Posts
    876
    Thanks!

    By the way, we also made a map editor. I posted something about it in a thread once... but for those of you who weren't able to get a glimpse of it, here it is:

    http://www.earl223.com/blog/?p=29
    i eat actionscripts for breakfast

  13. #13
    Member
    Join Date
    Jan 2006
    Location
    Sweden
    Posts
    93
    Really nice graphic ! looking forward to test it.
    The map editor look realy impressive I have to say.
    Looking promesing

  14. #14
    Senior Member
    Join Date
    Oct 2002
    Posts
    175
    Which socket server did you use for this game.

    Awesome screens.

    Cedric

  15. #15
    Who needs pants? hooligan2001's Avatar
    Join Date
    Apr 2001
    Location
    Somewhere
    Posts
    1,976
    Just curious what the map generator was written in? Looks very swift. Read your blog and it says the generator exports the non textured map as an image so you can import it into 3dmax or Photoshop to color and model and so on. Does this mean that every tile is unique in its design? Is the game tilebased in the sense of graphics? Or will the map be one big image?

  16. #16
    Hsalf Muta's Avatar
    Join Date
    Apr 2006
    Posts
    164
    I have to say this is one of the most impressive, if not THE most impressive flash games I've ever seen. The best of luck to you, and I'll be sure to check it out when it's released!

  17. #17
    The Flashman earl223's Avatar
    Join Date
    Sep 2000
    Location
    Marikina City, Philippines
    Posts
    876
    Thanks for the comments.

    To answer your questions:

    cis4life: We will be using ElectroServer (http://www.electro-server.com)

    hooligan2001: The Map Generator was made in Flash, and we used Zinc (http://www.multidmedia.com/software/zinc/) to add other functionalities like saving to textfiles, and exporting images. We use the Map Generator for 2 things:

    1) Make maps, then export the "code" needed by the game to generate the maps as transparent tile movieclips

    2) Export the map into an image so that the 3D guys can render in into one big background.

    The tile movieclips are then layed out over the background. So to answer your question... the maps will be one big image.
    i eat actionscripts for breakfast

  18. #18
    Who needs pants? hooligan2001's Avatar
    Join Date
    Apr 2001
    Location
    Somewhere
    Posts
    1,976
    Yeah thought so, very cool looking game and hope you get all the success that it appears to be worth.

  19. #19
    The Flashman earl223's Avatar
    Join Date
    Sep 2000
    Location
    Marikina City, Philippines
    Posts
    876
    Thanks hooligan2001,

    We'll definitely strive for that. I guess everyone wants to see their games make it big.
    i eat actionscripts for breakfast

  20. #20
    Game Player - Developer scheletro's Avatar
    Join Date
    Mar 2005
    Location
    México living in Barcelona
    Posts
    1,121
    I guess everyone wants to see their games make it big.
    Not all the games, but with this kind of ideas is a dream come true and thats for sure


    "I love to make them as I love to play them"

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  




Click Here to Expand Forum to Full Width

HTML5 Development Center