|
-
Senior Member
[show] Verlet Physics: Bunnies & beyond
Here is my improved verlet engine in blitz3d
I wish flash was this fast
..yea u have to download and run
download
-
Iron Chef In-Training
NO!!! I CONDEMN YOU TO HECK MEMORY ACCESS VIOLATION!!!
Oh, well. I'm sure it's good and pretty... too bad I can't play with it right now.
-
noooooooo! memory acces violation!!!!
-
Senior Member
Fixed it!
It had some wrong file paths..
10 different objects
different sizes
attract/repel objects
endless hours of fun
download again
Last edited by ozmic66; 05-25-2006 at 03:59 PM.
-
Iron Chef In-Training
AH HA HA HA HA HA HA HA!!!
YES!
My bunnies stand no chance against the Rotating Blade of DEATH! AH HA HA HA!!!
I'm starting to think I'm going to waste loads of time on this. That is absolutely sweet. I see you even have some reflection action going on in this. Seriously, that is quite impressive. Very excellent, man.
-
Senior Member
cellfactor 2d?
Idk if any of u have seen those cool cell factor game videos where they have a million boxes on the level. I played around with my demo a bit and thought it looked similar (obviously not as good, or 3d) but here it is
video
-
-
Ozmic your demos really nice! Are you going to be releasing the source code, or are you using it for a closed project? Either way, great work!
-
Senior Member
The source code is in blitz basic... Im working on a similar engine for flash 9, so once that comes out I hope to actually have it finished
-
I also use blitzbasic + bmax. Is flash 9 a lot faster than current versions?
-
Senior Member
yep. 
check out my post about it in this forum, it was pretty recent
-
Definately looking forward to flash 9. In your verlet engine, what are the 2DS file? What information do they hold? Also, when creating the particles, do you manually position each particle and constraint?
Posting Permissions
- You may not post new threads
- You may not post replies
- You may not post attachments
- You may not edit your posts
-
Forum Rules
|
Click Here to Expand Forum to Full Width
|