|
-
I think the easiest way is to import the image into Flash and then go Modify > Trace Bitmap. Then select the image (which is now vector) and export image to .eps format THEN import that into Swift3D.
Or you can just trace the outlines by hand in Illustrator (since sometimes the Flash Trace Bitmap command doesn't do a good job.)
Posting Permissions
- You may not post new threads
- You may not post replies
- You may not post attachments
- You may not edit your posts
-
Forum Rules
|
Click Here to Expand Forum to Full Width
|