A Flash Developer Resource Site

Page 2 of 2 FirstFirst 12
Results 21 to 34 of 34

Thread: [AUGUST-PIMP] ~bubble islands~

  1. #21
    383,890,620 polygons nGFX's Avatar
    Join Date
    Oct 2002
    Location
    Germany / Ruhrgebiet
    Posts
    901
    *very* nice. a new pimp is born ...

    *awe* and wonder ...

    nGFX

  2. #22
    self-portrait Kianis's Avatar
    Join Date
    Feb 2004
    Location
    Stockholm, Sweden
    Posts
    425
    It looks fantastic, as always
    I'm curious, what are the three game modes?
    // Mazapán, my portfolio

  3. #23
    DOT-INVADER marmotte's Avatar
    Join Date
    May 2002
    Location
    Dot-Switzerland
    Posts
    2,601
    I'm curious, what are the three game modes?
    the 3 game modes so far are:

    ARCADE mode: "Challenge and defeat your opponents in a series of merciless duels!!!" (splitted screen)

    PUZZLE mode: "Eradicate all the bubbles on every island you come across with a given set of bubbles." (plain screen with scrolling)

    SCORE mode: "Obtain the highest score possible before the island sinks." (plain screen)

  4. #24
    Flash Incompetent ChaseNYC's Avatar
    Join Date
    Jun 2002
    Location
    new york city
    Posts
    693
    hmmm... I think it would be nice if there was a pixelboy version of the game! more pixelboy!
    mmm signature

  5. #25
    DOT-INVADER marmotte's Avatar
    Join Date
    May 2002
    Location
    Dot-Switzerland
    Posts
    2,601
    Quote Originally Posted by ChaseNYC
    hmmm... I think it would be nice if there was a pixelboy version of the game! more pixelboy!
    ...But it just doesn't sell. I love the PixelBoy, but i cannot work on it because of that...

    i also though about upgrading to a PixelBoy color (now that i have 3 pixel artists in the dot-team), but it has to be worth it money wise...

  6. #26
    Senior Member UnknownGuy's Avatar
    Join Date
    Jul 2003
    Location
    Canada
    Posts
    1,361
    Quote Originally Posted by marmotte
    i also though about upgrading to a PixelBoy color (now that i have 3 pixel artists in the dot-team), but it has to be worth it money wise...
    Well, that would solve the problems of some people disliking the graphics.

    But in all honestly(unless you sold it to just one client), how could you sell the games to clients? Pixelboy revolves around more of a portal idea. (Which could work, but not the same idea).

    Hope this game does well!

  7. #27
    Senior Member Ray Beez's Avatar
    Join Date
    Jun 2000
    Posts
    2,793
    will this be $19.95 ? ;-)

  8. #28
    Registered User
    Join Date
    Jul 2006
    Posts
    212
    Why couldn't it be "Your Score" instead of "Actual Score". Never heard it called that before. Just a thought.

    Do you think the game would work normally with a 550 MHz processor, GeForce 2MX, 128MB of memory, Creative AWE64? (needless to say, that's what I have)

  9. #29
    DOT-INVADER marmotte's Avatar
    Join Date
    May 2002
    Location
    Dot-Switzerland
    Posts
    2,601
    Well, that would solve the problems of some people disliking the graphics.
    Believe me or not, i got plenty of mails of pixel fans saying "woo, this is so great", and each time i say "thanks, thanks". I also got a very interesting mail the other day, someone really thought that the PixelBoy was about to be released as a real handheld, haha. But when i show those pixel related games to clients, they just say: "it looks ok, but do you have some games with beautiful graphics?". Heck, they have no idea how many hours are spent while doing those damn pixels...

    Pixelboy revolves around more of a portal idea.
    Good guess... interesting guess, i might add... (i just need to have more than 1 finished game running on it). But yes, defenitely interesting.

    Ray Beez
    Haha! Yes, i don't think that i'll break the $14.95 ~ $19.95 myth...

  10. #30
    DOT-INVADER marmotte's Avatar
    Join Date
    May 2002
    Location
    Dot-Switzerland
    Posts
    2,601
    Quote Originally Posted by TOG the Mighty
    Why couldn't it be "Your Score" instead of "Actual Score". Never heard it called that before. Just a thought.

    Do you think the game would work normally with a 550 MHz processor, GeForce 2MX, 128MB of memory, Creative AWE64? (needless to say, that's what I have)
    Thanks! One of the last steps will be to correct my english texts by real english native people, hehe

    and yes i think it should be alright? Of course there might be a lot of things going on on the screen when 2 characters are displayed, but i think it should be smooth (or just play the C++ version in full screen)... i did set up the graphics so they are compatible up to 1920x1440, so no problem to have different resolutions (flash resolution: 480x360, offline resolution: 800x600)

  11. #31
    Senior Member UnknownGuy's Avatar
    Join Date
    Jul 2003
    Location
    Canada
    Posts
    1,361
    Does it allow 1920*1200 ?

  12. #32
    Flash Incompetent ChaseNYC's Avatar
    Join Date
    Jun 2002
    Location
    new york city
    Posts
    693
    Quote Originally Posted by marmotte
    i did set up the graphics so they are compatible up to 1920x1440, so no problem to have different resolutions
    i'm pretty sure that means yes...
    mmm signature

  13. #33
    Senior Member UnknownGuy's Avatar
    Join Date
    Jul 2003
    Location
    Canada
    Posts
    1,361
    I know it allows it, but will it just compress to make up for it?

    Not a big point, was just curious.

  14. #34
    DOT-INVADER marmotte's Avatar
    Join Date
    May 2002
    Location
    Dot-Switzerland
    Posts
    2,601
    That's a crazy resolution mate

    actually you'll have a 800x600 resolution for your desktop version of the game, and of course will be able to play in fullscreen with smooth images and most importantly smooth gameplay! (to be honest i'm looking forward to play that version)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  




Click Here to Expand Forum to Full Width

HTML5 Development Center