Quote Originally Posted by tonypa
I dont see why you simply give so many points for avoiding the enemies. As it currently is, there is no reason to go near the enemies because you may lose life and lose the game. To get more points you need to stay away from them. The points from getting close to enemies should be much-much bigger then points you get from timer by staying alive.
Oh, but I do...
you get 1 point per frame for staying away
and 100-300 ppf for getting close, that's quite a bit of difference...I ran a test game with the current engine, on one game I tried to stay far away, on the second I got close. The first game ended up with about 20,000-the second ended up with 80,000.

do you think I should reduce the point's per frame? perhaps 1 second should = 1 point...


I think I definatley need a better tutorial...thank you for your feedback, I'll look into your suggestions...