yes - very much expected if your sound was in the timeline and set to "Stream". Stream sounds get
embedded into the timeline and thereby forcing the animation to remain in sync with it - once
removed then the animation is not really in sync with anything and it's dependant on the speed of
the processor during runtime as to ohow fast the player renders each frame.
with streaming sound, the player will actually drop frames if it has to to keep up with the audio.
many developers, if needing to sync animation to time but have no need for audio, will "record" a
bit of dead/empty soundtrack and place it on the timeline - repeating and set to stream to keep the
animation in sync with the frame rate.
flash is dynamic - it is not pre-rendered, fixed frame rate video format - it renders on the fly and
"heavy" animations and/or slower processors will cause slower playback depending. of course the
differences are very subtle with higher end machines and movies that are well optimized