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Thread: [OLD GAME] Meteor Busters ~escape the planet v2.0~

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  1. #5
    DOT-INVADER marmotte's Avatar
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    Thanks for the comments, i'm happy to learn that the communication between the .html and the .swf is working.

    And yes i totally agree with you guys, there's something wrong going on there: when i released "Meteor Busters" the PixelBoy only had 2 buttons. Now it has 4 (mainly because i was working on a more than sexy Street Fighter 2-like fighting game engine).

    So far you can read the instructions of "Meteor Busters" in the "cartridges" section, it explains about the game mechanics and stuffs (including the keys actually). But yes, having the keys mentionned below the PixelBoy is also ideal (knowing that 95% of the people will click "play" and want to play in 2 seconds, that's also a reason why i was afraid to have the cartridges "outside" the console instead of having a nice little OS-like navigation like with the old PixelBoy, but apparently it works that way), and in the following days i'll probably write another .html menu where you can configure your own keys. Though i'll need to rewrite several parts of "Meteor Busters" to adapt it fully to the new PixelBoy ^^

    Thanks for the feedbacks so far!

    And yes, there's still a lot of room for improvments!

    allilm: hehe yes, great job... i didn't upgrade the game since then anyway
    Last edited by marmotte; 10-04-2006 at 02:10 PM.

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