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Zombie Coder
Superb game-though I guess you don't need to be told it's a blatant rip. You even copied the sound effects. Still, credit to you guys for the best unofficial port of Metal Slug in Flash. Technically brilliant, and very addictive stuff.
One thing bothering me is why the sh*t controls? You've made the game an aboslute pain in the ass to play. Having to use the mouse to shoot ruins the thing for me. Just have one button to jump, one to shoot, the way it should be.
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Senior Member
 Originally Posted by EvilKris
Still, credit to you guys for the best unofficial port of Metal Slug in Flash.
I have to disagree there. This one is near-perfect: http://www.mofunzone.com/online_game...ug_flash.shtml
Squize: Remaking Commando in Flash has been on my "long" list of projects to make (by "long" list, I'm referring to all those ideas I know I'll never get around to ;-D ) Go for it man! Use the original coin-op graphics though, and then throw in Hubbard's excellent C64 tunez. ;-)
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DOT-INVADER
 Originally Posted by Ray Beez
I have to disagree there.
Yes, this one is awesome indeed...
i still wasn't able to play that commando game, miniclip seems to be down since several hours now (or is it just me?)
EDIT: ah, working again
EDIT 2: wow, the sounds used are the ones of the real metal slugs
Last edited by marmotte; 10-18-2006 at 07:34 PM.
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Senior Member
I just replayed it again and this time it was fast and smooth. Weird!
Great job guys.
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M.D.
yeah, it looks real nice. I would like the player to face the direction of the mouse though
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yeah, definitely agree about the great game.....nice work on all fronts, especially graphics
I do agree w/ some about the crappy controls.....what's w/ the mouse control??...makes it rather hard to play, then if the controls were all bottons...
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Banned
 Originally Posted by Ray Beez
wow thats a nice game as well
Last edited by XareoX; 10-18-2006 at 08:11 PM.
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Yes we can
regarding the art i like it a lot though as with the sound fx its so copied from metal slug i wonder mc lets that fly. Same goes for gameplay,its a well made metal slug clone but doesn´t add anything new to the table gameplaywise but instead (as with most clones of course) it doesn´t have all the features that made the original great so it feels lacking.
I especially dislike the controls,as the others said its weird you have mouse control but can´t aim freely,you should really either have had mouse aim (and then free aim) or cursor key aim (and restricted to few angles as now).
Overall i always like it a lot to see a well done flash game and this surely is one (besides one flaw: at one point the scrolling stopped,lots of enemies came in,i killed all and still nothing happened and the game didn´t go on anymore,that was in the ship levels area) but yup,i´d have liked it much more if you added unqiue graphics and gameplay elements instead of making a pure clone.
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Zombie Coder
Wow. I take it back, that Chinese one plays much better.
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 Originally Posted by fil_razorback
Oh also, the control are not optimized for international playing. It's nearly impossible to play with an AZERTY keyboard 
Hi All,
You can change the control keys in the options menu to whatever you like.
Maybe this will be better for some of you...
thanks
Robsta
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Banned
cool Nice work the arrow keys are better for people who dont know were the keys like wasd its easyer with the arrow keys .
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Banned
The enemys bombs should kill you faster i jumped into about 5 bombs at the same time and it took of as much as 1 bomb and the bombs should take of more damage to the health.
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SaphuA
Strange how the FK Games board has gone down from good structured game reviews to short unusefull, mostly offtopic, junk. Another FK Games feature lost imo.
Rob,
I liked the games graphics and sounds a lot, even though some of it is stolen or copied (can't say I'd have known that myself though). But the gameplay is missing a lot imo. Especialy the aiming system kind off killed the fun for me. Like others already said, it's quite confusing that you have to aim up/down with the mouse, but that you have to use your keyboard to switch between left/right.
The game could be qualified as good (it realy is). But I think that, if you think about the game is coming from 'the' Miniclip Game Developers, the game should've been a lot better on a lot of fronts.
~Sph
Miniclip is very silent about their entire business model, that makes me kinda nervous.
I'm not sure I realy get this. Why would they not be silent about it? I don't see why everyone should get to know their 'business model' (or any others aswell, not just talking about Miniclip here), it will only be used against them. Or am I missing something here?
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Senior Member
Hmmm, well ofcourse they have to know for themselves, not every company has to throw out all the numbers they got. But, speaking for myself, as a consumer, I always like to know what's going on behind a company when I choose to use their product. To make myself clear, I don't think there is something wrong with miniclip, but I could love them even more if I know what these guys are doing. What are their goals in the world of gaming?, and is their still any passion in such a big company?, are there any non-profit-services under the surface they offer just and alone to make the gamingworld happy? I mean: miniclip doesn't have a face to me, they always surround themselves in some sort of fog, and I think that's a pity. Now and then I start to think they are only in it for the money, they only send us the best quality of games, is that the trick? or is it pure gamer's love?
Ok, maybe I'll first have to write them a letter before I speak my opinion out loud.
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2KHeroes / Sylvaniah designer
You raise good points, Saphua - and one of them, at least, deserve explanations
Since I was the one asking for the business model, I ought to clarify my thoughts : of course I do not expect any hard numbers. Though, as I stated it also, I am on a game dev forum - I'm not on a fanboy forum - it seems natural to me that FK IS the place to ask someone why, how they are making a game.
When someone comes here to show a game, it is usually the Dev of the product, and you are usually lucky enough to be able to ask whatever you are wondering... It can be technicaly, but, of course, it can be much more than that
Now, given the position of Miniclip on the Flash game market, it would be a great input to us devlopper to have their view on the market - sincerely, I was unaware they had a dev team, which must be a hard investment - and I'm curious about it.
Any thread in this section of the forum is open to questions the same way : the fact that it is started by Miniclip shouldn't make a difference : if they choose to post their game on a development forum, they should expect devloper questions : how they think the market is, what was their organisation for the game, what construction tricks they used are part of them : I am still waiting for an answer to any of those.
We aren't an advertising forum, nor are we on a beta testers forum : when I come here, I expect a discussion about making games, not just about playing them.
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\me fully agrees with luxregina,
- and because it was posted in this game category they/ he got aswell critiques from other developers- not just comments.
It´d be nice to hear more about the background on the game,- maybe there is some concept art done,- or there were some initial goals from the developers but changed it during the development- it would be really nice to hear about such things- no need to talk about numbers.
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Yes we can
yeah,render and lux are right,this is a dev board,such talk is perfectly fine and welcome.
Yeah,we had some drifting offtopic threads recently but asking the developer on the dev process,how he works etc are parts of what makes up this forum.
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SaphuA
I wasn't actualy referring to the 'how's your model' posts, sorry if I offended anyone. I was more talking about fkg in general.
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2KHeroes / Sylvaniah designer
Hey I don't think you got anyone offended - now, I agree with a lot of your points about the way FK can have evolved over time.
let's see how this thread evolves : will it be about devs sharing valuable informations with the community in a nice dev-to-dev dialogue, which could end up being a very interesting discussion and is the purpose of that board...
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