A Flash Developer Resource Site

Results 1 to 3 of 3

Thread: Free explosion renderer

Threaded View

  1. #3
    Pumpkin Carving 2008 ImprisonedPride's Avatar
    Join Date
    Apr 2006
    Location
    Grand Rapids MI
    Posts
    2,377
    Yes, there are a few options like the number of dark particles and number of light particles and a few other goodies in a text file which the program draws information from. However, I do believe that 16 frames is the one and only value for length.

    Edit: This is what the text file offers:
    Code:
    NumSparks=36		number of small round sparks generated
    NumBigFlames=24		number of large fireballs
    NumSmallFlames=36	number of small fireballs
    SparkVelocity=200	speed of sparks
    SparkRadius=4		size of sparks
    FlameIntensity=50	color brightness of fireballs
    SparkIntensity=100	color brightness of sparks
    BlurImage=1		true/false(1.0) for 9 pixel resampling.
    FlameVelocity=200	Speed the flames move at
    NumBlackFlames=24	number of large black fireballs
    FlameDispersion=24	amount by which fireballs are scattered from center at start
    
    FramesPerCapture=70	number of screen updates between saved frames, adjust until an explosion lasts all 16 frames
    Last edited by ImprisonedPride; 11-07-2006 at 03:36 AM.
    The 'Boose':
    ASUS Sabertooth P67 TUF
    Intel Core i7-2600K Quad-Core Sandy Bridge 3.4GHz Overclocked to 4.2GHz
    8GB G.Skill Ripjaws 1600 DDR3
    ASUS ENGTX550 TI DC/DI/1GD5 GeForce GTX 550 Ti (Fermi) 1GB 1GDDR5 (Overclocked to 1.1GHz)
    New addition: OCZ Vertex 240GB SATA III SSD
    WEI Score: 7.6

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  




Click Here to Expand Forum to Full Width

HTML5 Development Center