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Thread: Free explosion renderer

  1. #1
    Pumpkin Carving 2008 ImprisonedPride's Avatar
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    Free explosion renderer

    Just thought I'd give the FK gaming community a helping hand for graphics. This small program will render 16 frame explosion animations with the press of a button.

    ExplosionGenerator
    The 'Boose':
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  2. #2
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    some PS tutorials regarding explosion effects wich looks very similar:
    - http://www.oman3d.com/tutorials/phot...xplosion_deez/
    - http://www.artworld.si/spectacular_e...torial-529.art
    - http://www.lunacore.com/photoshop/tutorials/tut008.htm
    - http://www.deviantart.com/deviation/41002657/

    did many effects that way in the past,- with AfterEffects (or maybe even ImageReady) you could animate them.

    For the professional people there are plugins like pyrocluster or particle supporting rendering systems like combustion.
    sample explosion created with pyrocluster:

    (pyrocluster: voxel based render method)


    ImprisonedPride: nice find, can one set/ change some attributes (like length of animatiom ,force, power, size,...)?
    Last edited by renderhjs; 11-03-2006 at 01:29 PM.

  3. #3
    Pumpkin Carving 2008 ImprisonedPride's Avatar
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    Yes, there are a few options like the number of dark particles and number of light particles and a few other goodies in a text file which the program draws information from. However, I do believe that 16 frames is the one and only value for length.

    Edit: This is what the text file offers:
    Code:
    NumSparks=36		number of small round sparks generated
    NumBigFlames=24		number of large fireballs
    NumSmallFlames=36	number of small fireballs
    SparkVelocity=200	speed of sparks
    SparkRadius=4		size of sparks
    FlameIntensity=50	color brightness of fireballs
    SparkIntensity=100	color brightness of sparks
    BlurImage=1		true/false(1.0) for 9 pixel resampling.
    FlameVelocity=200	Speed the flames move at
    NumBlackFlames=24	number of large black fireballs
    FlameDispersion=24	amount by which fireballs are scattered from center at start
    
    FramesPerCapture=70	number of screen updates between saved frames, adjust until an explosion lasts all 16 frames
    Last edited by ImprisonedPride; 11-07-2006 at 03:36 AM.
    The 'Boose':
    ASUS Sabertooth P67 TUF
    Intel Core i7-2600K Quad-Core Sandy Bridge 3.4GHz Overclocked to 4.2GHz
    8GB G.Skill Ripjaws 1600 DDR3
    ASUS ENGTX550 TI DC/DI/1GD5 GeForce GTX 550 Ti (Fermi) 1GB 1GDDR5 (Overclocked to 1.1GHz)
    New addition: OCZ Vertex 240GB SATA III SSD
    WEI Score: 7.6

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