Yes, there are a few options like the number of dark particles and number of light particles and a few other goodies in a text file which the program draws information from. However, I do believe that 16 frames is the one and only value for length.
Edit: This is what the text file offers:
Code:NumSparks=36 number of small round sparks generated NumBigFlames=24 number of large fireballs NumSmallFlames=36 number of small fireballs SparkVelocity=200 speed of sparks SparkRadius=4 size of sparks FlameIntensity=50 color brightness of fireballs SparkIntensity=100 color brightness of sparks BlurImage=1 true/false(1.0) for 9 pixel resampling. FlameVelocity=200 Speed the flames move at NumBlackFlames=24 number of large black fireballs FlameDispersion=24 amount by which fireballs are scattered from center at start FramesPerCapture=70 number of screen updates between saved frames, adjust until an explosion lasts all 16 frames




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