last part of the main game codeCode:messages = new Array(); cw = 69; MovieClip.prototype.sendMessage = function(msg){ msg += " "; while(msg.length>1){ for(i=_root.cw;i>-1;i--){ if(msg.substring(i,i+1)==" "){ _root.messages.push(msg.substring(0,i)+newline); msg = msg.substring(i+1,msg.length); i = -1; } } } }; MovieClip.prototype.showButton1 = function(show1){ _root.nobutton1.visible = true; _root.yesbutton1.visible = true; } function npcBrain() { for (var i = 0; i<game.currentnpcs; i++) { var name = "npc" +i ; var ob = game[name]; } var xdist = ob.x-char3.x; var ydist = ob.y-char3.y; if (Math.sqrt(xdist*xdist+ydist*ydist)<ob.width+char3.width) { sendMessage(game.talk[i]); sendMessage.stop(); keyPressed = false; if ( i == 4 ) { nobutton1._visible = true; yesbutton1._visible = true; } if ( i == 7) { nobutton2._visible = true; yesbutton2._visible = true; } if ( i == 8) { nobutton3._visible = true; yesbutton3._visible = true; } if ( i == 13) { if (game.money >25000){ nobutton4._visible = true; yesbutton4._visible = true; } } // if( game[name]= game["npc12"]) { //showButton1 (true); // sendMessage(game.talk[12]); //} //} } } //} function detectKeys() { var ob = _root.char3; var keyPressed = false; if (Key.isDown(Key.RIGHT)) { keyPressed = _root.movechar3(ob, 1, 0); } else if (Key.isDown(Key.LEFT)) { keyPressed = _root.movechar3(ob, -1, 0); } else if (Key.isDown(Key.UP)) { keyPressed = _root.movechar3(ob, 0, -1); } else if (Key.isDown(Key.DOWN)) { keyPressed = _root.movechar3(ob, 0, 1); } if (!keyPressed) { ob.clip.char3.gotoAndStop(1); } else { ob.clip.char3.play(); } _root.npcBrain(); } buildMap(_root["myMap"+game.currentMap]); stop();




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