|
-
FK founder & general loiterer
level tests new platformer
I'm working on a new 'platform' game. Its an art based scroller for the band evermore.
Level 1 is 'New Zealand'
http://www.markfennell.com/flash/evermore/level1.html
Level 2 is 'Hong Kong'
http://www.markfennell.com/flash/evermore/level2.html
Theres no catching of out of time, end of level or lost mroe then 5 lives, but any feedback appreciated, especially bugs!
-
383,890,620 polygons
Hell. You churn out games like crazy at the moment, aren't you?
I found the walking cyle a bit off, it seems to be a bit slow compared to the speed of the ground.
In level one the walking animation stopped after a jump, had that a few times but not always at the same spot.
And the jumping looks a bit "wooden" (as if they got ... nah, that's Squize's part to write :P)
nGFX
-
FK founder & general loiterer
lol, its a rush job, but Im definitely cranking at the minute, xmas and all 
Yeah Ive been trying to find the walk then stop animation bug, I will nail it lol
-
SaphuA
Sometimes the tiles didn't align that well, check the screenie.
Forgive me for all the other bullsht in there, don't know what was happening to me.
-
file not found
 Originally Posted by SaphuA
Sometimes the tiles didn't align that well
didn't he say it was art based?
-
Pencil Farmer
Looks like a great start.
It seems weird that he slides to a stop, given that he's walking rather slowly and the ground doesn't look slippery at all. If you want to keep it in (it definitely makes it more challenging) maybe add a frame to the animation of the guy in a skidding stance (like Mario?).
-
Wait- what now?
When you die on this game I assume you didnt set the gravity back to 0? On the hong kong level dying by falling from high heights will cause you to spawn and fall through the platforms.
"I'd only told them the truth. Was that so selfish? Our integrity sells for so little, but it is all we really have. It is the very last inch of us, but within that inch, we are free."
-
FK founder & general loiterer
-
SaphuA
 Originally Posted by Captain_404
didn't he say it was art based?
An art based platformer can be build from tiles non the less.
-
skylogic.ca
The blast of water (as seen in this screenshot) seems impossible to get over, and you can't stand on the rock beside it without dieing.
Keep up the good work.
~MD
-
FK founder & general loiterer
you have to time it jump just before its going to end. Im going to change it anyways, the enterframes on the effect chog too much processor.
It also is a Tile based art based scroller, Im using a single rock image some 900 pixels that I mask out for each level and scroll
-
SaphuA
 Originally Posted by MD004
The blast of water (as seen in this screenshot) seems impossible to get over, and you can't stand on the rock beside it without dieing.
Keep up the good work.
~MD
Ah yes, that's one thing I couldn't figure out aswell. Always seemed to die on the spot, no matter what.
-
M.D.
haha, it looks promising, you might want to use a while loop when hitTesting to avoid that fall in landscape thing. And i did have the water problem also.
The jumping animations crack me up.
this will surely be their next video clip
-
FK founder & general loiterer
fall in landscape thing? What do you mean by that exactly Mr Malee?
-
M.D.
i noticed that when you start and land on the landscape, he enters it a little and gets pushed back up. I guess your using something like
if(land.hitTest(_x, _y, true)){
_y -= velocityY
}
you could use
while(land.hitTest(_x, _y, true)){
_y --
}
-
FK founder & general loiterer
yours it a little more elegant then my rather evil variation of the same
for (i=0; i<2; i += 0.5) {
// moves hero up rocks pv not on opponent
if ((platform.tileA.ground.hitTest(ptBottom.x, ptBottom.y-yCorrect, true) || platform.tileB.ground.hitTest(ptBottom.x, ptBottom.y-yCorrect, true)) && !isOnlift) {
hero._y--;
}
}
-
FK founder & general loiterer
mine started out as a quick hack, then continued being that way
-
M.D.
i understand. If you have all the land in one container then the while statement works well and elevators and stuff don't need extra hitTest code because it all works automatically for you.
just code up four while statements for top, bottom, left and right and your set.
-
FK founder & general loiterer
yeah, I did have that, but then I put all the opponents in the same levels and they started interacting with the players as well you would end up using a shark like a lift! (I only wanted the mouth of the shark to be a hit area)
Posting Permissions
- You may not post new threads
- You may not post replies
- You may not post attachments
- You may not edit your posts
-
Forum Rules
|
Click Here to Expand Forum to Full Width
|