Few questions I have:

Given the new variety of shapes this particle can handle, how will you handle for collisions?

Does this mean the end of some of your rigid body particles and/or maybe some optimizations to the engine overall?

Will you add on the ability for rigid body/ breakable constraints to constrain with two groups of these objects for ragdolls, lamps, trees, etc.?

I'd think this would go hand in hand with your blob demo (Fluid animations anyone?) and am quite anxious to see how this will come out. Good luck, Ozmic.