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Thread: [Play] Eclipse Polarity (yeah!)

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  1. #1
    Yes we can tomsamson's Avatar
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    [Play] Eclipse Polarity (yeah!)








    What can i say? Hm,tons of levels (16) lots of endbosses,powerups and enemy types,blood and sweat in this (well,the last two just put into it )
    Thanks heaps to the team (you here should at least know Vengeance and Squize Give em a pat on the shoulder when you see em around ),thanks for all the efforts

    And to everyone else: Enjoy!

    http://www.candystand.com/play.do?id=17986
    Last edited by tomsamson; 02-07-2007 at 02:21 PM.

  2. #2
    Actionscript 3, postproduction georgecalgary's Avatar
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    Cool. Should give me a 'esc' key when I choose a hard mode...

  3. #3
    Yes we can tomsamson's Avatar
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    you can quit the running game while in pause mode (press P ingame)

    And yup,i hope you have tried switching shield colors, enemy bullets of same color as your shield color can´t hurt you (also your bullets hit enemies with more impact if they are the opposite color of em)

  4. #4
    Actionscript 3, postproduction georgecalgary's Avatar
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    Died quite fast, just not to strike my laptop keyboard too hard.

    Yes, pause key could work, but it's might be better to have an 'esc' instead 'p' by default. (People wouldn't read instruction for popular games)

    For me I'd rather to use mouse button to fire but not the 'space'...

  5. #5
    Hype over content... Squize's Avatar
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    You're easy to please George.

    Squize.

  6. #6
    Yes we can tomsamson's Avatar
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    to george: yeah,will think of the direct esc quit option for the next game
    (though dunno about the mouse button for shooting,would make using the shield button more tricky then,no? )

    to ihoss: you´re doing something wrong
    Nay,seriously,i know it can be tough the first few tries,but yup,once one knows the powerups and the shield functionality its normally way easier =)
    glad you dig the art =)

    to ali: thanks heaps mate,such indepth feedback with cheers makes up for lots of work hours =)
    And yup,i agree on the blue bullets issue,we actually changed those several times to make em be better visible in the various bgs,but yeah, its still a bit tricky in the snow setting,sorry.
    A team of 5 worked on this beast =)


    to vengeance: bagels rock

    to render: yeah,its on purpose that te first level is really easy and quite short,it should help people to get used to the controls and some of the powerups =)

    to chase: yah,i agree on the bg tiles,worked on the maps quite a while,somehow it doesn´t show that well in the first chapter
    (think the others are better,no? =) )
    Also yup,thought a good while about how to explain the controls well, i think the instructions section works quite well,but yup,next game we´ll also think about the people (probably the majority ) who don´t visit the help section =)

    Regarding your controls issue,yup,as V said, that´s an issue of some keyboards which skip some presses when several (certain) keys are pressed together. Try moving the ship with w,a,s,d instead (or set the keys to what fits your needs best in the settings section =) )

    to Vengeance (again =) ) : Yeah, really nice work on those attackaves mate
    (also good job on the pimping )

    to walnot: glad you like the polarity thing =)
    I personally like the later levels way more than the first few,hope its the same for you =)
    Sorry about the performance issues you have, yeah,we´ve indeed tweaked it a lot but yup, online,having a beefy machine and/or playing in IE helps most.


    to george (again =) ) : one can already make nice standalones with zinc now,but yeah,the universal binary feature of appollo apps sounds teasing (then again with zinc you will probably still have more commands/control at hand,so yup,what´s the better option will probably be decided based on project needs (and how much/quickly the apollo runtime spreads).
    Yeah,right now there´s no propper obfuscator for AS3 stuff,but it´ll come (also as far as i know there´s also no full fledged decompiler for as3 stuff yet,no? )

  7. #7
    Actionscript 3, postproduction georgecalgary's Avatar
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    Though I think it will be much fast to have a decompiler than obfuscator. A low level decompiler is now available directly from Adobe, worked some similar as Flasm. So even before Flash 9 specifications leak out those companies who making money from decompilers could get their job mostly done for non-protection AS3, while obfuscators have to wait for official document as they have to create standard Flash 9 format SWF as output. Adobe did a bad job on this indeed.

    I have to push more perl code into server side so...

    Quote Originally Posted by tomsamson
    Yeah,right now there´s no propper obfuscator for AS3 stuff,but it´ll come (also as far as i know there´s also no full fledged decompiler for as3 stuff yet,no? )
    Last edited by georgecalgary; 02-07-2007 at 05:39 PM.

  8. #8
    Senior Member ihoss.com's Avatar
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    Hmm, did I do something wrong or was that very difficult? It went too fast for me

    Great graphics though!

  9. #9
    Style Through Simplicity alillm's Avatar
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    Beautiful. The 3D artwork in this is stunning and the gameplay is top notch as always. I got to chapter two on my first try so probably haven’t seen a lot of the features yet. My only complaint is that the blue bullets are impossible to see on parts of the snow levels. But brilliant work guys (how many people actually worked on this then?), another superb game.

    Ali

  10. #10
    Script kiddie VENGEANCE MX's Avatar
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    Always loved the ball-on-chain power-up during the alpha, now it's the sexiest thing since...

    since...

    Bagels?
    http://www.birchlabs.co.uk/
    You know you want to.

  11. #11
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    is it on purpose that the first level takes only a few seconds to complete without even hitting anything?- because that´s what happend just here :S

    nice graphics & transitions

  12. #12
    Flash Incompetent ChaseNYC's Avatar
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    like the game, definitely going to play it more! seemed extremely hard until I understood the "shield thing," see below.

    only small crits: some of the background tiles seem like you can really see where they start and end.. Secondly, the explanation of of polarity(the main cool concept of the game) IMO could have been explained better, calling it a shield made me not realize exactly what was going on...

    also holding space and changing shield worked some times and not others... is this on purpose?
    mmm signature

  13. #13
    Script kiddie VENGEANCE MX's Avatar
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    ChaseNYC, that'd be a keyboard error (lemme guess, you were moving up-left and shooting at the same time as trying to change your shield?)

    Btw, (a bit of self-pimping here ) if anyone's wondering, I did the level data for levels 7 and a half onward.

    Also pimping this game on SFDT, a large animation community I moderate. Hope it does as well as Bubble Islands!
    http://www.birchlabs.co.uk/
    You know you want to.

  14. #14
    Senior Member walnoot's Avatar
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    I guess I'm one of those suckers that don't read instructions before playing
    Now I know the polarity thing is really great gameplay concept, works very well.
    The ball-on-chain indeed made me smile.
    I'm definately off to finish the game, wondering what will come in later levels.

    Too bad it's flash though, stupid question but.... any chance there will be a standalone version someday? Allthough I truly believe it's optimised in every possible way, I bet it was a bit of a shock for you playing it in a browser-window for the first time. Even with the effects turned off I get some serious slowdowns.
    Doesn't hold me back from playing though!
    Congrats!

  15. #15
    Script kiddie VENGEANCE MX's Avatar
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    Having seen the game in AS 2.0 and AS 3.0, I know that I didn't get any speed boost from the language changing. Code was already zippy as it was, suppose the graphics are what seem to be slowing it down.

    Walnoot, if it's that slow for you, you could play it in the standalone player. File > Open, point it to the URL of the game (like I have to do for every Flash movie ever made).
    http://www.birchlabs.co.uk/
    You know you want to.

  16. #16
    Senior Member walnoot's Avatar
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    Quote Originally Posted by VENGEANCE MX
    Walnoot, if it's that slow for you, you could play it in the standalone player. File > Open, point it to the URL of the game (like I have to do for every Flash movie ever made).
    Wow, never knew that, excuse me for being dumb. Heading for level 7 and a half now!

  17. #17
    Actionscript 3, postproduction georgecalgary's Avatar
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    When Apollo ready we could easily push Flash games into standalone windows. Though, AS3 will be naked totally...(SWF encrypt wouldn't work for you)

  18. #18
    Untitled-1.fla strille's Avatar
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    Top notch! I only made it to level 3, but I will definitely give it another try later.

    Really great work guys!

  19. #19
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    could you pass some info on how you worked/ did the level editing?,-
    did you created a tile- placement editor? are there some auto- shape tools (like autocompleting certain corners, shapes)?

  20. #20
    Script kiddie VENGEANCE MX's Avatar
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    Quote Originally Posted by renderhjs
    could you pass some info on how you worked/ did the level editing?,-
    did you created a tile- placement editor? are there some auto- shape tools (like autocompleting certain corners, shapes)?
    If it's not a secret, I'd like to answer this.
    http://www.birchlabs.co.uk/
    You know you want to.

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