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M.D.
new papervision examples
http://blog.papervision3d.org/2007/02/13/thank-you/
wow. Its getting like playstation 1
i can't wait until they release the source on this. I was wondering how the animated one works, if they are using the .ase file does that contain the animations aswell, or would they code these in (manually)
*cough, Render?
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and I was thinking to finally catch up,- damn it that´s truly stunning
edit: self claimed best API sandy is looking really old against those demos
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M.D.
damn straight. I just hope its easy enough to use. I've always wanted to make in flash,
maybe i can soon.
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Actionscript 3, postproduction
Another problem we need the Flash CS3 ASAP.
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Script kiddie
Loving the Wiimote stuff, just got one of my own and I'm intending to play around with it in C++ (no, I haven't actually got a Wii )
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-= phil =-
I was wondering how the animated one works, if they are using the .ase file does that contain the animations aswell, or would they code these in (manually)
Hey, I did that one.
I just loads Quake 2 .md2 files, which have animation in them.
w00t.
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FK founder & general loiterer
they are dope. You can get the current version by trawling through the mailing list I can ping you the link to the svn.
The werewolf is dope, I really want to know how they animated that!!
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M.D.
 Originally Posted by Flashkit
they are dope. You can get the current version by trawling through the mailing list I can ping you the link to the svn.
yes please
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FK founder & general loiterer
well d3s_inc your werewolf had me mumbling high praises under my breath! Very cool! Can you just load an md2 file into papervision or did you put together some funky parsing in papervision??
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Game Player - Developer
I cant see any of the demos ! in a couple of them warned me about danger scrpts
I have the latest flash, maybe is my video card, or something
Im trying to watch them in an old MAC G3
"I love to make them as I love to play them"
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are you using the right browser?
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Yes we can
maybe you have the debug dev player installed? If so it will show error/warning messages in some of those examples. You can normally skip all for those and then it should show the demo anyway.
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DOT-INVADER
Amazing!
mr_malee
haha, Twisted Metal... What about the 1st Ridge Racer instead? Or wait, something without textures like Virtua Racing or Virtua Fighter... Maybe flash will be able to handle that soon...
d3s_inc
d000d, so you are still around!! 
scheletro
Really old, indeed It works flawlessly on my G5
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-= phil =-
=)
Flashkit
I coded up a parser and custom classes to do the animation and such.
If you get the newest alpha of papervision, my code is now outdated, by about a month.. I hope to revise that stuff soon.. but if you read on you see I'm busy. The Wolf isn't even mine, sort of, the demo is on Carlos (creator of Papervision3D) website using my classes (with a slight fix ). THe original animation can be seen http://www.d3s.net/phil/pv3d/examples/TestMd2.html.
marmotte
Yess!!! I am still around! I know I don't show up a lot.. but I'm a college student now and have been very busy with class work lately... I'm trying to get some stuff together soon though =)
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Game Player - Developer
Ill try again, and try them in a PC
"I love to make them as I love to play them"
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ism
Graphics Attract, Motion Engages, Gameplay Addicts
XP Pro | P4 2.8Ghz | 2Gb | 80Gb,40Gb | 128Mb DDR ATI Radeon 9800 Pro
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Who needs pants?
 Originally Posted by BlinkOk
Are you serious, this thing is just simply amazing. Cant wait to give it a proper go.
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Always Twirling Toward Freedom
So does this mean flash games will go the way of the console games, big and epic with only large teams able to develop them, then followed by a renaissance of indie and casual games?
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hopefully not,- 1 big plus of flash is still the smal file size (= smal project) and the rapid production time compared to c++, phyton,... I believe that even within a several years from now on this will be a main priority of flash development.
1 big problem imo. is that some 3d- API´s arent that much interested in explaining how they did the tricky parts- they rather want others adopt their classes way of handling their things (meaning: not thinking about it how it works, just use it).
and for the record: the whole 3d stuff is alot easier as most people think here,- it´s just that there arent that much tutorials around (or as good as none) that explain things like UV-mapping, polygon drawing and backface culling/ z- ordering.
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Harry Tuttle
Papervision looks like the one we've all been waiting for, much better than Sandy.
Everyone wants to know more about Papervision at the moment.. Their Blog and examples don't reveal much; can't blame them for that though.
Anyone know what the Papervision UI (if it has one) looks like?
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