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M.D.
i've been reading alot about data structures and things like that. I've read many articles about ray casting with quad tree's and kd-tree's, stuff like that. Maybe i have no idea what i'm talking about but would using ray casting to render your scenes be an improvement? i mean if you were to use a data structure that eliminated the empty space and handled the back faces correctly. I know at the moment you are calculating points and mapping textures to points skewing and doing all sorts of stuff. But if you ray casted wouldn't you just have to add / remove points to the data structure, ray cast and paint graphical data onto a bitmap, you could change resolutions to improve speed.
Or am i just talking crap 
excellent work by the way
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Heli Attack!
Raycasting is an ancient technique (Doom, et al.), Raytracing is too slow for realtime.
As for Orthix, Damned, highly impressive, rendering is a little buggy, but it flies! Can't wait to see what you produce with this (Hopefully it'll be a game this time!)
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383,890,620 polygons
pretty fast, pretty nice.
As pred said a few faces disappeared while rotating, but this could make up for a great game.
nGFX
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ʞ33ƃ
Very nice demo. I thought the same thing as the others that the rendering was a bit buggy... but relooking at it I think we were mistaken.
If the middle square is the game screen then faces only seem to disapear when they are totally outside that area.
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Senior Member
Render, I checked out your "art gallery" and it's DAMN IMPRESSIVE!!!!!! (I'm referring to the 3D walking around engine)
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 Originally Posted by Ray Beez
Render, I checked out your "art gallery" and it's DAMN IMPRESSIVE!!!!!! (I'm referring to the 3D walking around engine)
thx, but that engine something that frustrates me a little bit right now cause it´s 8-10x slower as my current method that this thread about & I need to edit the levels with my own tools (no 3dsmax )- But I plan to finish it within this next 2 month´s,- because it´s just a pity I can´t show all my work at one place (3d, paintings, flash, animation,...)
@ xMCNUGGETx: yes it´s stil not perfect but I am working on it. I myself think that I just barely started. I know that the guy from papervision for example played way before with 3d stuff and because he was so into it he became better and better.
 Originally Posted by iopred
Hopefully it'll be a game this time!)
-_- ok shame on me I hardly finish anything that looks amazing at the beginning but that´s because I usually use the knowledge I gain for other jobs (real websites, university projects,...).
I thought for the beginning to create a mini demo like controling this car and let the wheels turn correctly as I steer- but to do so I still miss some elementary things like propper object manegement. But it was my intention to release a more interactive/ playable demo thingy (maybe a mini game) as soon as I got the basics.
Last edited by renderhjs; 03-05-2007 at 03:48 PM.
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