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Truimagz.com
I think this is great for in game sounds. Thanks a bunch, I will certainly look itno it.
One question though, I am using sound loops in an external library, and communicating with them to play through the html page itslef, instead of storing them in game, for all world sounds I am speaking of.
Do you know of a way when using sounds in this way to send commands to the music.mp3 to increase or decreas its fvolume? I am having a hrad time with this.
I have different background sounds that play for many different parts of a zone, and I dont like that it just cuts off when the new one is loaded. I need a way to fade out.
Just to clarify, I do know how to accomplish this with html operations and or javascript, but I cant figure out how to do it through flash to tell it to, I have tried using vars and using sendandload to set there parameters, but this gets pretty icky when usin alot of sounds, I hate having to sendand load var sound = false, var sound2 =false; var sound3 = false var sound4 = true, everytime I need a new sound fade out function. I have about 50 so far.
Last edited by everfornever; 03-21-2007 at 07:32 PM.
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