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Who needs pants?
[WIP] Ball Blast
I was extremely bored today so I decided that I would work on a mini game. The reason being was because I have come to realise that every game idea I work on is massive and takes ages to finish. I never work on anything small. So i decided while working on my line of defense game, I'll try to make a couple of mini games just to keep me sane. I based this game on an experiment I did the other day which I posted on my blog .
The idea of the game is to cause an explosion amongst the balls on which you get scored on. Each level you get quota you need to beat, and more balls to cause more mayhem. Your blast radius also expands with each level.
One thing I need to fix up, other then the graphics and sounds is the scoring system.
How it works at the moment is the stage is broken up into 10 zones, each ball when it reaches its maximum height calculates its score. The calculation consists of the zone score * the balls weight. Each ball has a weight between 1 - 4. Now that part of the scoring works fine. But the quota is where the problem is at. How it works is I calculate the average possible score for the 3rd zone based on a ball of the weight of 2 and divide that by 2.
So say if there is 10 balls on the screen I base it on 10 balls of weight 2 in the 3rd Zone which scores 15 points. So quota of 300 / 2.
Does anyone have any recommendations on formula that might work better. I know its hard without seeing the game code. I think I want to involve the blast radius but not sure in what way. Think the bigger it gets the bigger the quota gets.
Ow and doe's anyone have any ideas on how to make this game fun to play 
Well anyway enough rant from me here's a link to the game post.
Ball Blast
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383,890,620 polygons
erm, yes ...
it's very unpredictable what score you will get, so the game idea pretty much fails for me at the moment.
Currently it seems to be very random (like the way the balls drop).
Maybe if you allow up to three clicks for the running explosion (and subtracting some points for each click more than one).
I also think there should be some kind of reward if you score good (visually, maybe?).
nGFX
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Senior Member
8385 on first try. Its not that much fun, you always click where the biggest clump of larger balls appears.
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Wait- what now?
I agree with tony. Wasnt very fun and nothing much changed as I progressed.
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Feeling adventurous?
That highscoretable is reeeally easy to hack.. just check my score^^
I don't have a photograph, but you can have my footprints. They're upstairs in my socks.
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Filthy Gorgeous
Yep, If you remove the random element, add in some powerups, things to aim for or ways to create chain reactions you could have a very good game on your hands.
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Pumpkin Carving 2008
The 'Boose':
ASUS Sabertooth P67 TUF
Intel Core i7-2600K Quad-Core Sandy Bridge 3.4GHz Overclocked to 4.2GHz
8GB G.Skill Ripjaws 1600 DDR3
ASUS ENGTX550 TI DC/DI/1GD5 GeForce GTX 550 Ti (Fermi) 1GB 1GDDR5 (Overclocked to 1.1GHz)
New addition: OCZ Vertex 240GB SATA III SSD
WEI Score: 7.6
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Who needs pants?
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