Dudes!
I want to be able to dynamically add and remove an event listener for the keyboard to the stage from a class but Im not sure how to do it. I've used code like this :
But when I come to compile it says stage is not defined. Does anyone know how I can access the stage from a class function or cant it be done?Code:package { import flash.events.* import flash.display.* public class Main { public function test() : void { stage.addEventListener (KeyboardEvent.KEY_DOWN, keyPressed); function keyPressed (event : KeyboardEvent) : void { trace("hello?") } } } }


Reply With Quote
isplayObject) : void