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Thread: [Beta]Tactics 100 Live! Multpliayer 1v1

  1. #21
    Junior Member
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    fantastic

  2. #22
    Senior Member
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    Hi, I've released the game today with multiplayer support and some balance issues worked out.

    http://gamebrew.com/info-tactics-100-live

    There are still some issues with the gameplay, it's not a fast casual game, and you have to win twice in a row, one moving first and one moving second, which might be time consuming. Since the one moving first has an advantage (?), I might reduce all their unit's HP by 5%, just so the game can be one round.

    I'm still working out other bugs now.

  3. #23
    Who needs pants? hooligan2001's Avatar
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    Multiplayer isn't up at the moment right? At least thats what the game said when I clicked multiplayer.

  4. #24
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    Yep its up now, taking time to fix those nasty bugs.

  5. #25
    Trainee coder Viza's Avatar
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    NOOOOOOOO...I just wasted 20 minutes veursing some bloke, but he quit before the game was over so my score was not accepted.
    Dont you think that's a bit harsh (imo, the score should be gven to the other player by default).

    Overall though, it was fantastic.. I'm just hoping I'll veurse someone from FK

    Viza

  6. #26
    Who needs pants? hooligan2001's Avatar
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    Reminds me of Vandal Hearts. Such nice work.

  7. #27
    Senior Member webgeek's Avatar
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    Very nice, I just stomped a few people with the all knights, 1 healer of doom strategy

    Out of curiosity, what server are you using?

  8. #28
    Senior Member
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    Jul 2006
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    Thanks all. It's a dedicated Linux server with PHP5, both my current games are on it. There are still weird disconnect problems that I just can't get a handle on even in my artillery game.

    It's hard to decide what to do with the scores. Since it's kinda casual, newer people will leave when they feel like it. But once your score is higher, and there are more people to play, you will start playing more serious people thru automatic match, so it should be better for players later on as they play more.

    I'm trying to find as many bugs as I can before I release it to Newgrounds where there should be a lot more people to play.

  9. #29
    Senior Member webgeek's Avatar
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    I meant the multi-player stuff. That's written in PHP? Is it polling? It didn't appear to be. I did notice a great deal of odd TCP traffic problems when connected though. Lots of re-transmissions and such. That might be related to your disconnect problems.

  10. #30
    Senior Member
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    It is all PHP5 and it uses polling, I don't think there's really threading for sockets in PHP but I could be wrong. I think polling is easier to deal with than threading anyway, atleast variables won't change at any point in time. Also I did notice the retransmissions, it has to do with the client, I'll fix that later too.

    The main menu is getting the amount of players and games every 30 seconds which is normal, but during the game the hiscore retrieval is too excessive.

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