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Thread: [game/as3] Crayon Runner

  1. #1
    self-portrait Kianis's Avatar
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    [game/as3] Crayon Runner



    A game I made together with a friend over at a University LAN.
    Nothing too special, but I like it

    Play game
    // Mazapán, my portfolio

  2. #2
    Script kiddie VENGEANCE MX's Avatar
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    I LOVE it!
    http://www.birchlabs.co.uk/
    You know you want to.

  3. #3
    Senior Member
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    Can you lose? When you get hurt the blinking effect is a bit too much. Try making him more visible while hurt.
    .

  4. #4
    Senior Member walnoot's Avatar
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    It's nice,
    I only think the background could be a bit more white/ or the overall contrast brighter.

    My daughter really wants to make a game together with me. She's 5 years old, her programming skills are kinda brief. But I know she has a good perception on gamedesign, she really helps me out sometimes with a good idea, and she prefers jayisgames over sesamestreet- or nickelodeon-site.
    This reminds me I really have to start working on the project with her.

  5. #5
    Script kiddie VENGEANCE MX's Avatar
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    Quote Originally Posted by walnoot
    She's 5 years old, her programming skills are kinda brief.
    Better than me, I started writing games when I was 6. ¬_¬
    http://www.birchlabs.co.uk/
    You know you want to.

  6. #6
    Senior Member fil_razorback's Avatar
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    The game is really cool but I get a random FPS
    It's very smooth for a few seconds, then really slow, then really fast etc et...

  7. #7
    file not found Captain_404's Avatar
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    I do think the graphics could stand to be a bit crisper, it looks like you put them in with a digital camera instead of scanning them in. Needless to say, it has a very original and fun art style.

    While fun, I didn't find much depth to keep me there, it just seemed kind of pointless...why am I running, where am I running?

    But, as swak pointed out, your character is not very visible when hurt.

  8. #8
    Script kiddie VENGEANCE MX's Avatar
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    Yes, performance inconsistency is odd when you consider the graphics are bitmaps and the code is AS3.0... and that there's nothing really heavy going on.

    Kianis, you've got some aliasing on the edges of your graphics, and some lighting problems on your scans/photos. Maybe it'd be better to use a crayon texture for a Fireworks or Photoshop brush and draw the scribbles with a stylus instead?
    http://www.birchlabs.co.uk/
    You know you want to.

  9. #9
    Senior Member walnoot's Avatar
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    "Everyone is born creative; everyone is given a box of crayons in kindergarten.
    Then when you hit puberty they take the crayons away and replace them with books
    on algebra etc. Being suddenly hit years later with the creative bug is just a wee voice
    telling you, 'I'd like my crayons back, please.'"
    Better than me, I started writing games when I was 6. ¬_¬
    It's a bit contradicted to the underlying philosophy of this game, but yeah indeed, I loved my ZX81 too when I was in kindergarten
    Code:
    10 cls
    20 print "I am walnoot ";
    30 goto 20

  10. #10
    self-portrait Kianis's Avatar
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    Thanks for all the nice comments!

    The unstable fps is weird, I'll look into that. But you're missing the point - we made this game in a few hours in the middle of the night at a LAN-party. We used what we had (cellphone with camera)
    in an exercise to "just make a game" and to bring the crayons back Isn't that so indie you can almost smell it? : D

    Walnoot: I would love to get my younger sister into programming, got any tips on how to introduce the whole concept in a fun way?
    // Mazapán, my portfolio

  11. #11
    M.D. mr_malee's Avatar
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    cool, i like the style

    be nice if there was a level i could run around in, crayon world or something

    maybe Crayon Runner 2
    lather yourself up with soap - soap arcade

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