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Thread: [Complete] Red Team

  1. #1
    Senior Member TheLostGuru's Avatar
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    [Complete] Red Team

    Everything is now finished! Took me a little bit longer than I had hoped, but hopefully the work pays off. Let me know what you think, and if there are any last minute things that I need to change. Thanks! Can anyone beat level 8?
    Game
    "If I have seen further it is by standing on the shoulders of giants." Isaac Newton
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  2. #2
    Who needs pants? hooligan2001's Avatar
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    Really cool idea for a game. Pitty I'm not that coordinated. Good job. I didn't have any problems with it.

  3. #3
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    I really like the music and sound effects you added
    Level 8 is exactly what its password is....
    I might beat it at some point... maybe

    great game though, only thing I didn't like was the abundance of Mocha ads you got in there

  4. #4
    Game Player - Developer scheletro's Avatar
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    The guy from above is still shackin everytime iI start a level, till I press a button the character stay still


    "I love to make them as I love to play them"

  5. #5
    file not found Captain_404's Avatar
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    your password for level two doesn't work, it's one letter too long.

  6. #6
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    sweet game, made it to 6, still workin on it tho

  7. #7
    383,890,620 polygons nGFX's Avatar
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    Nice. Quite hard if you play alone ...
    not to mention that the "z" key isn't below the "a" on a German keyboard.

    Oh. and very nice music, too.

    nGFX

  8. #8
    When you know are. Son of Bryce's Avatar
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    I like the game a lot. Keep in mind that I'm a bit buzzed right now, just got back from drinking at a club. I'm not very coordinated right now but managed to get to the 4th stage. In my opinion, the ramp in difficulty from the 2 to 3 stage is pretty high. I think you should ease the difficulty a bit by making a stage that starts off the same with both sides but mix it up a bit toward the middle, rather than jumping to completely separate layouts. Took me about 6 tries to finish the 3rd stage and I was close to giving up.

    Otherwise the presentation is excellent. The only thing that bugs me is the in between stage screen where it draws the map of your new stage. I think you should either highlight your "current stage" and/or allow the player to click the current stage, rather than the "play level" button at the bottom. At first I thought the "play level" was a screen title or something because it wasn't indicated what stage was next.

  9. #9
    When you know are. Son of Bryce's Avatar
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    Quote Originally Posted by Son of Bryce
    I like the game a lot. Keep in mind that I'm a bit buzzed right now, just got back from drinking at a club. I'm not very coordinated right now but managed to get to the 4th stage. In my opinion, the ramp in difficulty from the 2 to 3 stage is pretty high. I think you should ease the difficulty a bit by making a stage that starts off the same with both sides but mix it up a bit toward the middle, rather than jumping to completely separate layouts. Took me about 6 tries to finish the 3rd stage and I was close to giving up.

    Otherwise the presentation is excellent. The only thing that bugs me is the in between stage screen where it draws the map of your new stage. I think you should either highlight your "current stage" and/or allow the player to click the current stage, rather than the "play level" button at the bottom. At first I thought the "play level" was a screen title or something because it wasn't indicated what stage was next.
    Can you not edit posts anymore?

    Anyway, I found the ads annoying as well! Just made an already frustrating game even more frustrating.

  10. #10
    Trainee coder Viza's Avatar
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    Quote Originally Posted by Son of Bryce
    Can you not edit posts anymore?
    Theres currently a 10 min rule for editing posts, and has been around for a while now.

    Viza

  11. #11
    Senior Member walnoot's Avatar
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    Looks fine, nice idea.

    I'm very bad at it

    Can I go to next level using keyboard or do I need to use the mouse?
    I don't see why first levels don't need different movement for both players, I understand you want to start easy, but it would be nicer imo to introduce player to the gameplay in the first levels by having at least one rock different.

  12. #12
    Senior Member TheLostGuru's Avatar
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    Thanks for all of the feedback. I didn't actually intend to release the game, but when I uploaded it to MochiAds, it is out.

    Captain_404 - Thanks, I'll fix that.

    nGFX - Are there ideal universal keys for all keyboards? Or maybe I should just have an option that allows people to switch keys...
    Son of Bryce - Hm... not a great game to play while the minds a little slow . This is really my first big go with ads, and so I was trying to find a balance between not having too many, but still having them in there. The ads haven't seemed to turn too many people away, from what I can tell, but I will keep it in mind for future games.

    walnoot - good point about the keyboard/mouse thing. It doesn't make sense to have to take your hand off the keyboard and use the mouse.
    "If I have seen further it is by standing on the shoulders of giants." Isaac Newton
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