Quote Originally Posted by tonypa
You could also include the xml object into swf if you worry about the loading time. Or preload all the level xml files at the start.

Then again, I have used completely different way in several games. You could use frames in movie clip to draw each level in the Flash itself. When each fame represents different level, to change level you simply show another frame. You drag all the items where they have to go in the Flash so its all visible when creating the game. Once the level loads you need some script to register position and type of every item by looping through the childs.

Yeah it looks like XML is going to be my best bet if I want to keep this organized. I'm going to whip out ye olde Flash 8 ActionScript book and read up on the XML object.

If anyone else has any suggestions though, I'm all ears.