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I can't use stop all sounds because it's switching to another frame that also has sound, I'm just getting them jumbled together.
I'm not sure how to use a hitTest. Is there a way to tell it "when you go through a certain door/the new map is a certain map, go to this tile"? I'm trying to do
if (newMap==3) {
gotoAndStop (4);
}
But it doesn't seem to want to work.
Last edited by Pi_Mastuh; 07-20-2007 at 05:11 PM.
Tears have turned from sweet to sour
And hours to days
You're hiding yourself away from our cruel world's embrace
And as your days turn to weeks
You will cry yourself to sleep
In the cage
-The Cage by HIM
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