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Senior Member
[beta/complete] The Sneeks
I am really excited about this game, The Sneeks . It is very simple, but I think it is quite fun. Let me know what you think.
Also, as you may notice, the AI is a little bit off right now. I'm stumped as to how to go about the AI. I want to make it so as the levels progress the guys get smarter, but I don't know how to set up the AI to calculate in their intelligence. Here is the function I am using right now to run the AI.
league one sneeks have an intelligence of 30-40. League 2: 60-70. League 3:90-99.
Code:
updateSneeks = function () {
for(var n = 1; n<6; n++) {
var sneek = screen["sneek"+n];
var wizard = screen.wizard;
if(wizard.awake == true && sneek.walking == true) {
sneek.walking = false;
sneek.sleeping = true;
sneek.gotoAndPlay("sleep");
sneek.timer = 100;
}
if(sneek.sleeping) {
sneek.timer--;
if(sneek.timer < 0) {
sneek.gotoAndStop(1);
sneek.sleeping = false;
if(sneek.ai) {
var realtime = wizard.timer;
if(realtime < 10) {
sneek.delay = 11+random(5);
}
var inteligence = 100-sneek.inteligence;
inteligence = random(inteligence*2)-inteligence;
sneek.timer = realtime+inteligence;
}
}
} else {
if(wizard.awake == false && (sneek.ai)) {
if(sneek.delay > 0) {
sneek.delay--;
} else if(sneek.timer > 0) {
sneek.timer--;
if(sneek.walking == false) {
sneek.walking = true;
sneek.gotoAndPlay("run");
}
sneek._x++;
if(sneek._x > 550) {
raceWin();
}
} else if(sneek.timer == 0) {
sneek.gotoAndPlay("drop");
sneek.delay = 11+random(14);
var realtime = wizard.timer;
var inteligence = 100-sneek.inteligence;
inteligence = random(inteligence*2)-inteligence;
sneek.timer = realtime+inteligence;
} else {
var realtime = wizard.timer;
var inteligence = 100-sneek.inteligence;
inteligence = random(inteligence*2)-inteligence;
sneek.timer = realtime+inteligence;
}
}
}
}
}
"If I have seen further it is by standing on the shoulders of giants." Isaac Newton
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Senior Member
Fun game 
The AI was smart enough to beat me so I hope it wont get any smarter.
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Nice little game, with out reading about the AI, I got to the fourth or so league (I don't know if they got better, it seemed like they did). I find it is a good method to move for about 4 seconds and then stop and wait for the guy to do his thing then move again. If you get stunned wait until he does it again, then start moving again. It worked pretty well.
The graphics and music is very fitting
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Wait- what now?
Um yeah its fun but it should be like the real game where you get sent back to the line. ATM theres no way to tell if hes about to wake whereas the playground game you can see them about to turn. Very fun interpretation though
"I'd only told them the truth. Was that so selfish? Our integrity sells for so little, but it is all we really have. It is the very last inch of us, but within that inch, we are free."
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Hi,
I really like this game, great idea.
I have a suggestion that may improve gameplay. I was constantly keeping an eye on the wizard whether or not he's casting his sleeping spell. It would be more exiting to be able to focus on the race instead.This also resulted in me often not remembering which character I was controlling.
Maybe it's an idea to have the wizard make a sound when he's awake and casting his spell.
I had a feeling that it resembled my Base Jumping game in a way, and later I discovered that you mentioned it in the credits and even linked to it, thanks for that
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When you know are.
 Originally Posted by Estartic
Maybe it's an idea to have the wizard make a sound when he's awake and casting his spell.
I think that's a great idea. The game is really flawed by not having any warning for when the wand is coming.
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Senior Member
Thanks for playings guys.
Tonypa- always an honor to receive good feedback from you
Shavlor - I also found your strategy to work (don't tell everyone )
Tidenburg - I'm afraid if you got sent back to the starting line, the races would take forever...
Tidenburg, Estartic, and Son of Bryce - I like the wand sound suggestion, but I'm unsure about the pre-warning of the wizard's awakening. I think that it takes away from the stategy of the game, making it more of a quickest reaction, rather than a listen to your instincts.
Estartic - always loved your style, the link was the least I could do.
"If I have seen further it is by standing on the shoulders of giants." Isaac Newton
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When you know are.
 Originally Posted by TheLostGuru
Tidenburg, Estartic, and Son of Bryce - I like the wand sound suggestion, but I'm unsure about the pre-warning of the wizard's awakening. I think that it takes away from the stategy of the game, making it more of a quickest reaction, rather than a listen to your instincts.
I was thinking that a combination of a visual and audio cue could flesh it out more, maybe something to keep in mind for a sequel. I found that the animation for the wizard was too fast to react to. I think it's fine to have one that's very fast like that but think about making several animations to break monotony. I'd expect to see something like the wizard faking-you out.
But then again, I didn't beat the first stage so I don't know if there's more to it!
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 Originally Posted by Son of Bryce
I think that's a great idea. The game is really flawed by not having any warning for when the wand is coming.
Agreed. Definitely need a warning when he's about to sleep everyone. As it is, I got pissed off and quit after 2 rounds.
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Senior Member
hm... so basically does everyone think that this game should be more of a reaction game than a take a gamble game?
"If I have seen further it is by standing on the shoulders of giants." Isaac Newton
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Wait- what now?
"I'd only told them the truth. Was that so selfish? Our integrity sells for so little, but it is all we really have. It is the very last inch of us, but within that inch, we are free."
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Feeling adventurous?
I don't have a photograph, but you can have my footprints. They're upstairs in my socks.
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Senior Member
I apologize for bringing this back to the top, but I have revamped the way the game is played (and now I hate it), but it's what everybody else wants, so... The game is no longer a take-a-gamble game, but a quick reaction game. Let me know if this is what you guys had in mind or if I am still missing the mark. The Sneeks
"If I have seen further it is by standing on the shoulders of giants." Isaac Newton
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file not found
I like it a lot better now than previously, it adds an element of skill to the game rather than dumb luck. I actually feel like I can somewhat alter the outcome (aka, I'm not in last every time)
I noticed that you also kept the previous animation in there as well, I think I combination of the two works best anyway, half skill, half luck.
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Feeling adventurous?
Much, much better now Love how he's pretending to wake up
I don't have a photograph, but you can have my footprints. They're upstairs in my socks.
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Pencil Farmer
I like this a lot. I even had a dream about it last night after playing it yesterday.
The only thing I think needs to change is that there should be more indication when you get frozen. Right now when a bunch of Zs show up it can be hard to tell at a glance if my guy has a Z or not.
If you had a certain sound effect for when you got frozen, and if all the frozen ones dimmed a little bit, or changed color, it would be much easier to see who was frozen and who wasn't.
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Senior Member
Paint all frozen guys white?
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Feeling adventurous?
And it's confusing if more than one player is the same color.. try to change that?
I don't have a photograph, but you can have my footprints. They're upstairs in my socks.
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Pencil Farmer
 Originally Posted by T1ger
And it's confusing if more than one player is the same color.. try to change that? 
Yes! I totally agree. Would be so simple to fix.
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