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Thread: [Play] Kickflip :-)

  1. #21
    Feeling adventurous? T1ger's Avatar
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    Quote Originally Posted by tomsamson
    haha, no, the cones are there on the title screen since over 2 years
    Maybe it was the other way around then?

    I like yours better
    Last edited by T1ger; 08-15-2007 at 08:51 AM.
    I don't have a photograph, but you can have my footprints. They're upstairs in my socks.

  2. #22
    Yes we can tomsamson's Avatar
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    haha, yeah, funny, that looks familar and yeah, could be the case since i showd the game on the pv3d list a while back, too
    then again its just cones, it could happen that other cones look similar to our cones

  3. #23
    Feeling adventurous? T1ger's Avatar
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    That's true.. Cones do tend to share some similarities with cones.. My bad, I just have too much time on my hands at the office
    I don't have a photograph, but you can have my footprints. They're upstairs in my socks.

  4. #24
    Yes we can tomsamson's Avatar
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    haha

  5. #25
    Senior Member Alluvian's Avatar
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    I know EXACTLY what you mean by your launchday

    I get insane amounts of anxiety leading up to launching projects that I truly expect to be successful or well received. The more I expect/hope it will be well received, the more anxiety I have and the more positive reinforcement it takes to return back to some level of normalcy.

    Let me lump on then, and share some positive reinforcement.

    Awesome job! Love the look of the game, and even moreso like the idea and implementation in the beatboxing.

    For me, personally I like the difficulty setting. Hopefully you get enough positive feedback to justify addition of a few difficulty settings to increase the size of the audience who thinks it is 'just right'.

    You got some really interesting assets in this game (the people you credited in the OP). Any interesting stories on how this came about? Any hints on other devs getting access to cool third party art and audio assetts? I would not know how to start getting rights to any assets outside of my sliding over and begging my wife to make me yet another sprite (I have no artistic bones in my body AND I am colorblind).

  6. #26
    Yes we can tomsamson's Avatar
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    Quote Originally Posted by Alluvian
    I know EXACTLY what you mean by your launchday
    cheers, old saying,still truth in it: shared happiness is twice the happiness, shared worries are half the worries

    Quote Originally Posted by Alluvian
    Let me lump on then, and share some positive reinforcement.

    Awesome job! Love the look of the game, and even moreso like the idea and implementation in the beatboxing.
    thanks, i´m glad i´m not the only one who thought it was a cool idea

    Quote Originally Posted by Alluvian
    For me, personally I like the difficulty setting. Hopefully you get enough positive feedback to justify addition of a few difficulty settings to increase the size of the audience who thinks it is 'just right'.
    i´m not really that much a fan of different difficulty settings in games, i more prefer starting out easier and then adding more variety and challenge over time but yeah,would be cool to work some more on that

    Quote Originally Posted by Alluvian
    You got some really interesting assets in this game (the people you credited in the OP). Any interesting stories on how this came about? Any hints on other devs getting access to cool third party art and audio assetts? I would not know how to start getting rights to any assets outside of my sliding over and begging my wife to make me yet another sprite (I have no artistic bones in my body AND I am colorblind).


    you have several options to have art/sound in your game, for example:
    -create it yourself
    -have an artist do contract work for you
    -ask an artist whether hes into having his art featured in return for shared profits or credits/showcasing
    -instead of contacting an artist directly contact a company/organisation which handles media assets/rights managment for a fee.

    I don´t like the last way i mentioned a lot since it normally means that you have to pay way more while the artist probably gets less monetary and other return (since that intermediary org will grab as much as it can) so yeah,i went for a combination of the others.
    In our team we have several artists and when one works on a project he can write an invoice for that to me, so so much to most of the 3d prerendered art
    With the backgrounds i always liked all sorts of street art (i was into spraying myself some years back for example,of course only on allowed walls )
    so i looked around and tried to contact all artists i wanted to have featured.
    Of course due to the nature of the art some of them rather stay hidden (mostly graffitti artists) so that actually wasn´t easy.
    On the other side those i could reach all liked the idea when i told them what i had in mind.
    It was quite similar with Mando on the sound side, i saw him on TV and quite liked what he did so i called him by phone, told him who i am, showd him some stuff i worked on and explained my idea to him.
    He instantly liked the idea so we talked about how to get it going (book a day in the sound studio and a day in the tv studio to have things recorded) and then did that.
    That was one of the more risky parts about the project financially since the recording sessions costed a few k euros and at that time i didn´t actually know if/how much money the game would return at all but yeah, i thought do it and they will come
    Last edited by tomsamson; 08-16-2007 at 11:12 AM.

  7. #27
    n00b LeechmasterB's Avatar
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    Very nice game, it plays a bit like tony hawk. Great job once again!
    I do stuff that does stuff...

    J-Force

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