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Thread: [in development] Flash empires

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  1. #1
    Style Through Simplicity alillm's Avatar
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    Yea and the general AI is even harder. You don't want to attempt a full blown RTS unless you are extremely committed. I would say they are up there with MMORPG's in terms of production difficulty.

    With that said, I wouldn't discourage anyone from having a go. I would love to play a real flash RTS. Still waiting on mr malee, not sure if he’s still working on his though.

    Smith - Really promising start there, I'm looking forward to seeing where you take it.

    Ali

  2. #2
    M.D. mr_malee's Avatar
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    Quote Originally Posted by alillm
    With that said, I wouldn't discourage anyone from having a go. I would love to play a real flash RTS. Still waiting on mr malee, not sure if he’s still working on his though.
    Its always there, I have finally got the abstraction to work with weighted maps with enough accuracy to fool the average person, and a single search time around 0-3ms . But there is still no flocking/ collision detection queuing or anything like like which helps to add realism. For that I will need to develop a quad tree .Counting on polygonal labs or my lazy arse going out and buying a book on them.

    Actually I gots free time today time to dust off the ol RTS Game Development thread

    EDIT - smith, the game no longer exists at that page?
    Last edited by mr_malee; 10-07-2007 at 08:24 PM.
    lather yourself up with soap - soap arcade

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