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The Economist [Disc]
Woo hoo! I finally finished and published my game today. Check it out at:
adventuresofjoel.com/economist.htm
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Senior Member
I just walk on top of the screen.
Decided to quit at level 17, still not 1st place
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Crap. Blocks are supposed to spawn above...
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When I get to the page an orange bar slowly fills up on the bottom and when it finishes nothing happens. ???
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Game Player - Developer
wow, very original game play
"I love to make them as I love to play them"
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Okay, I fixed the block spawn. I don't know about the orange bar, that must be a mochiads glitch or something. I actually got a kongregate report on that...
Was it you? Because if it was, it means that it is an isolated incident. Otherwise, I have to ask them about it.
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When you know are.
I like the intro a lot. I think this game is a very good idea but the most important part (the gameplay) is rather weak.
On first impression the gameplay is an interesting concept but you don't push it very far. You could at least have power-ups that slow down the scroll rate. A powerup that makes you invincible so you can destroy the money or maybe the money turns into something that is good for you temporarily.
I wish the game artwork looked at least on par with the art in the intro.
If you had an ending that tied the whole story together, that would be great.
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I spend around 15 hours on that intro...
I know what you mean about the gameplay, but I had intended to create a fairly simple game. I didn't want to mutate it into a huge project, so I tried to keep it fairly simple. But yes, had I been willing to invest more time in it, it could have turned out better. Also, I had to meet the mochimedia contest deadline, which didn't give me as many options.
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Senior Member
Great concept, very original gameplay. Goooood! Some better graphics might improve it a lot. Greetings.
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file not found
I do like the intro, the animation, while not what you might consider to be pro or high quality, is likable (as in, likable, not passable), and that's really all that matters for that segment.
The fact that the guy clicked yes on that makes me wonder what happens whenever he finds those flashy internet ads asking the exact same question.
I like the music during the game, it has a nice happy feel to it. The gameplay, while enjoyable, just doesn't seem to have that "one more try" feel for me. I think perhaps setting some kind of definite end to the game and mini-goals within that would be a good idea.
Overall, nicely done.
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Actually, it was going to be a flashy internet ad at first , but I decided against it.
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DID SOMEONE SAY UPDATE? Check it out now. I added in a lot of stuff.
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Finally got to play it. I liked the intro and the music in the game. Kinda reminds me of the old computer music. Very good for a first game(if it is your first).
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It is my second. The first one was worse
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Wait- what now?
Can we control his movement with the arrows please! It will add that mind bending hardness of making the path and keeping him on screen at the same time which is what the game needs to give it more "addictiveness"
"I'd only told them the truth. Was that so selfish? Our integrity sells for so little, but it is all we really have. It is the very last inch of us, but within that inch, we are free."
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That would be interesting to implement... Crazy, but interesting.
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Zombie Coder
You know, that was actually pretty not. Not so much the game itself which was kind of average but the idea behind it and its originality. Dunno why but it kind of reminded me of that whole Frankie Goes to Hollywood C64 game, with tha guy getting sucked into TV sets and stuff. Nice
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nice
for real, this is more of the one original games i've seen. cheers on it, homes.
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Ironically, it was denied by almost every site I sent it to, despite its user ratings.
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ratings
that's alright. even Bill Gates was rejected at first on his idea of Microsoft and visual interfaces like all his Windows operating systems. and look where he is today. 
i don't care what nobody says. i like your game. hope to see more of em from ya. lata!
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