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Importing swf into KM movie frame
Good Morning all,
My Name is John,
I am new to Flash and action scripting, I have been for a while now a windows programmer C# and VB.net. and have within the past year been trying my hand at WEB design. You got to love it. At first i did not think much of flash for i have been studying hard at Silverlight. But recently within the past months have been blown away at the power and versatility of flash. You got to love it. I am using the KM 6.1.2 and am thoroughly impressed with it's capabilities and ease of use.
I am studying the book from Collin Moock the Definitive Guide to ActionScript which i also find very good.
I have been putting together a small project and wanted to import into one frame a mp3 player i created using another flash program Flash Music Studio 1.0, I know i can create mp3 players in KM but i had already created this one. From what i understand you need the swf file in the root folder with the calling swf file. But i am getting a load error. Is this an easy fix or should i just make another mp3 player in KM and bee done with it.
If there is a post already covering this, direct me there. I have been looking and have not gotten quite the answer i need or understand.
Also i find this forum to be a tremendous help with other topics i was interested in. I look forward to spending some time in here.
Thanks John
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KoolMoves Moderator
You should be able to load your swf into KM. what is the code you are using to load the swf? And when you say you get a load error is that in your flash? and if so what is the exact nature of the error?
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importing swf
Thanks for the quick reply blanius,
I thought it would be as easy as drag and drop. I do not have any code to load the swf. I just used the import feature on the IDE in KM and imported my swf as an object. When played in the browser it comes up with "LOAD FAIL". I have run into this "LOAD FAIL" before, but it was due to syntax. What is the proper way to load a swf file into your a frame in KM. I am not looking for any free code just the proper procedure.
thanks.
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Is the loaded swf in the same folder as the main swf?
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KoolMoves Moderator
I don't typically load swf in the GUI but I know you can. I use Actionscript to load it. There are a couple of ways to do it. Usually i place an empty movieclip on the stage, assume it's named mc1 then you would use this
mc1.loadMovie("url_of_swf.swf");
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importing swf
Yes the swf is in the same file.
I also tried putting the empty clip in the frame. Right clicked on the main stage and added the code suggested >>mc1.loadMovie("url_of_swf.swf"); i still received the load fail. i will explore this further before i wear out my welcom. I know i need to read up on this more to make sure i am doing it proper. I also checked the syntax in the script and it showed no errors.
The swf file that i am importing has attached to it resource files such as thumbs and slides is the type or how the swf made make a difference? Or does that really matter.
john
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It occurred to me last night what might be happening. If the imported swf uses _root in its action script, the swf could lose its proper behavior when imported because the _root will then be the main timeline.
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undead creature
 Originally Posted by Bob Hartzell
If the imported swf uses _root in its action script, the swf could lose its proper behavior when imported because the _root will then be the main timeline.
It's true.
To prevent this situation:
mc1._lockroot = true;
mc1.loadMovie("some_movie.swf");
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