Thanks to everyone for the very wordy posts. I appreciate the enthusiasm. :P
Wouldn't it kill the player to loop through 100+ segments on the face of the sphere and do a beginBitmapFill for each one? I'm beginning to believe that the simplest way to convert the 2d plane around the visible side of the sphere would be to use a DisplacementMapFilter to create the side of the "sphere" and then simply scroll the bitmap underneath.
Also, someone mentioned looping. I was thinking of just creating a bitmap containing 4 of my current 2d plane in a square, and then doing basic boundary tests. Obviously the array looping would be a bit different (though I'd rather work with arrays than bitmapData).




).
Reply With Quote
