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Thread: [WIP] Flash quake/descent style renderer.

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  1. #11
    Junior Member
    Join Date
    Jan 2004
    Location
    Bordeaux, France
    Posts
    17
    Hi Rachil0,
    very interessting source, thanks for sharing.

    I did some experiments with rasterization while ago too, and I muse say (as Makc wrote) I was disapointed with performance.
    Not that I'm not my implementation was the fastest ever, but screen resolution will always be a big problem in such approach.

    Rasterization allows a decent perspective mapping, plus ZBuffer use.
    But in that case, we can't expect to have more than a 300x200 viewport, which is really low to have a good game experience.

    My idea is that, having the benefits of rasterization and the advantages of native drawing routines may result in something interessting. For example, in a room, having walls and floor rasterized and other objects using flash graphical routines.

    But the problem will move to depth sorting problem...

    I don't see, for now, a really good way to create a correct FPS style game (even if attempts so far are really amazing).

    Edit: Here is one on my experiment : http://kiroukou.media-box.net/demos/fx3d/prison1/

    Thomas
    Last edited by kiroukou; 11-28-2007 at 10:27 AM.
    Sandy3D, open source Flash 3D engine.
    http://www.fashsandy.org

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