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Senior Member
kiroukou,
I think your demo is really neat! I agree strongly that a combination of perspective correct rasterization and (built-in) affine rendering will have the best results. The idea of perspective correct walls and affine objects is spot-on, in my opinion. Keep up the good work 
Ultimately, it seems flash 10 might make these discussions obselete, when it allows arbitrary 3D orientation of all display objects. Then 1 wall = 1 bitmapFill call. That will be nice, hope that feature makes the cut.
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