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Thread: OrbBlaster game

  1. #1
    Junior Member
    Join Date
    Nov 2007
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    8

    OrbBlaster game

    My new flash game went live today, OrbBlaster!

    The game is a fun and easy to pickup shooter with a little physics sprinkled in for good effect. Also featuring many different enemy types with unique behaviors and stylish graphics!



    Play

    Thanks, and hope you enjoy the game!

  2. #2
    Member
    Join Date
    Feb 2007
    Location
    Russia
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    37
    game pretty cool! I not liked how turret looks like but that is deal of taste i guess. Combos is good thing to such game for sure.
    Submit good games here -
    gamebalance.com is my site.

  3. #3
    Pumpkin Carving 2008 ImprisonedPride's Avatar
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    Apr 2006
    Location
    Grand Rapids MI
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    2,377
    Woot, second place. And some how you got me to play for a ******* hour and a 1/2. Very well balanced though. It's just frustrating enough to keep you going "just one more level". Bravo.
    The 'Boose':
    ASUS Sabertooth P67 TUF
    Intel Core i7-2600K Quad-Core Sandy Bridge 3.4GHz Overclocked to 4.2GHz
    8GB G.Skill Ripjaws 1600 DDR3
    ASUS ENGTX550 TI DC/DI/1GD5 GeForce GTX 550 Ti (Fermi) 1GB 1GDDR5 (Overclocked to 1.1GHz)
    New addition: OCZ Vertex 240GB SATA III SSD
    WEI Score: 7.6

  4. #4
    Developer
    Join Date
    Apr 2007
    Location
    UK
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    324
    This is a perfect example of a good Flash game!! Very fun to play!

    I like how when you shoot a bomb the green circle around your turret slowly fills up to tell you when you can shoot again. Plus 1!
    I also like how the game silently saves your progress - most games dont have that. Plus 1!
    The sounds for shooting are nice and I like the aplause at the end of a level. Plus 1!

    Nice work!! What other games have you got in the pipeline? Was this game created in AS2 or 3? How long did it take you? What was the hardest part about the development process?

  5. #5
    Junior Member
    Join Date
    Nov 2007
    Posts
    8
    Thanks for the kind comments, guys!

    Cortana:

    The game was created with AS3, and took a bit over 2 months of core work. Although I did take a couple of weeks before that to ramp up to AS3.

    The hardest part of the process was probably coming up with a cohesive style and feel as well the theme for the gameplay.
    My drawing skills aren't too strong, so I had to pick a simple style yet still pleasing to the eye. At one point, I was going to go with shooting floating jello happy faces. But that turned out too weird.

    I've got a couple of games in the pipeline. The one I'm currently working full time on is a more traditional shmup where you can move around, but with a bit of Gauntlet and RPG elements mixed into it. Should be done in a month or so.

    Then the game after that is a deeper strategy, RPGish, team arena game. It's a larger project and one I've been dying to work on for past couple of years. Hopefully, I'll have gained enough experience and skills to implement it properly.

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