|
-
Senior Member
Im getting into FMS2 and I just wanted to ask you if the logic of the game is that you have one shared object for each letter or you do it in a different way.
Thanks.
M.
-
 Originally Posted by martin47
Im getting into FMS2 and I just wanted to ask you if the logic of the game is that you have one shared object for each letter or you do it in a different way.
Thanks.
M.
Using a shared object for each letter would indeed work, however for the task I am doing for this client I need have shared data which the clients cannot change directly (Think of a game where you want to prevent cheating) therefore this letter game is implemented using RPC calls to and from the client.
Again letters is a pretty simple thing to do, and when I get around to it I will release the source.
Posting Permissions
- You may not post new threads
- You may not post replies
- You may not post attachments
- You may not edit your posts
-
Forum Rules
|
Click Here to Expand Forum to Full Width
|