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Pumpkin Carving 2008
 Originally Posted by Son of Bryce
I'm curious as to how that kind of collaboration worked with the client?
 Originally Posted by Marmotte
(this happens a lot when the client asks X, then Y, then X again... Then Z instead
We were pretty lucky if it was only asking a few things. The clients changed their minds so many times. I do know that Squize took the list of things to do for FF and wrote the game from scratch. I, on the other hand, was handed 10 year old AS1 code and the glitchiest engine I've ever seen. I made do but countless times we thought it was done they kept asking for more...
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