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Thread: [Beta Release] 3D Speedpool

  1. #21
    God yeps's Avatar
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    maybe some better sounds might help a bit. Like some music or something..

    Im using safari, and it works fine. also the rotating looks fine too..

    other then that, it looks great.
    Insert thoughts here.

  2. #22
    Senior Member tonypa's Avatar
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    Quote Originally Posted by Flashkit
    Tony I think Ive removed the balls flying Ive increased the iterations and on my machine I havent had a ball go awol, Id be keen to know if it still happens to you.
    Nope, not fixed, I just had the ball going off the table again. It usually happens near the corner top-right hole. Or maybe I am just trying to hit them in that hole alot.

    Even more rare bug (only had this twice) is when 2 balls kind of get into endless cycle of bounces. You can hear the ball-2-ball hitting noise looping. I cant be sure when this happens as it is rare, but I suspect the balls are moving at very slow speed on same direction.

  3. #23
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    Absolutely freaking awesome! This is a great use of Papervision, and quite a massive achievement in Flash game design and programming!

  4. #24
    FK founder & general loiterer Flashkit's Avatar
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    In light of suggestions here I've changed the rotation system to be simple drag left right, along with a display hint to that effect. I'd be interested in feedback on it.

    Tonypa I can't believe you bet my top score!!! You must like it Ill look further into the top right corner there might be a tiny vector gap.... Thanks too for the rock solid bug testing, really appreciated
    Regards Mark Fennell - Flash Kit Founder, general loiterer
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  5. #25
    Script kiddie VENGEANCE MX's Avatar
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    Quote Originally Posted by yeps
    Im using safari, and it works fine.
    Thanks for that. Just verified and it appears I was running Safari through the Rosetta emulation layer (could've sworn I changed it back, apparently not). Now got it running as a native Intel app and I'm getting a good 22 fps, plus everything else about my browsing experience has improved, too.
    http://www.birchlabs.co.uk/
    You know you want to.

  6. #26
    Senior Member Ray Beez's Avatar
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    I couldn't get the game started. It showed a bomb animation, and then a red spherical gradient. Stayed there doing nothing. I right-clicked and clicked "Play" to try to advance it. That showed a "Click here to play 3D Pool" image which when clicking opens a pop up window and re-opens same page in another browser window.

  7. #27
    Senior Member tonypa's Avatar
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    I think rotation control is much better now.

    Pretty much only thing still missing is the fact that balls still stop at the moment when time runs out (you cant believe how many games I have lost because the ball with timer bonus is going just toward the hole but game ends fraction before it reaching the hole and giving me more time). That is frustrating and not fair. Once time runs out, let all the balls stop, then end the game. If ball with more time has gone into hole, let the player continue.

    Plus of course remembering my view setting in next game too, why would I want to change the view every time I break?

    And there is surely memory leak, if you go through couple of games it all starts to slow down. Must reload the page after 2-3 games.

    About perfomance: I played it in full-screen (IE), worked great. Slightly slower on full-screen using Opera. Luckily I could play it in Opera without html page, linking straight to swf. For some weird reason loading swf directly failed in IE, giving error messages.
    Last edited by tonypa; 01-04-2008 at 03:59 AM.

  8. #28
    Pumpkin Carving 2008 ImprisonedPride's Avatar
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    I must admit that the improvement in movement is a lot better than what it was. Sadly, even with those improvements, I still find it nearly impossible to aim efficiently without wasting a ton of time.
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  9. #29
    Senior Member Sietjp's Avatar
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    Really nice achievement, it's the kind of things we are not used in flash.
    Despite I think flash is not yet ready for this kind of game, I'm impressed.
    My remark is about the collision sounds, I think they should be lower for light impacts.
    And I also have a problem with the edges, sometimes I have the feeling that the ball is inside the border, and when change the view, I see it's not the case.
    Good job indeed!

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