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Thread: What makes a Flash Developer?

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  1. #15
    [Horse Thief] gotoAndCrash's Avatar
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    :: I write too much, I need a freekin blog, or something - I tried to itemize it ::

    It may be important to note that I am the kind of person who will NEVER say that I can do something that I can't do. I would always say something like "I don't have personal experience with that functionality, let me do some tests & see what happens." So perhaps a backbone of my query is that I don't want to apply for things that are outside of my skill set &/or interest.

    lesli_felix
    how about ".swf" across the knuckles?
    maybe ".fla" on the other one...hmm...must...resist...such...a good...idea...

    jAQUAN
    yeah, it's not necessarily the "title" itself that matters, but the type of work that it dictates. Though I think the word I like best so far is "Flash Game Developer". I'm consistently improving my coding ability, & I also can identify where things could be better in similar future projects. & I always try to approach things differently to see what happens - no copying/pasting.

    creativeinsomnia
    THANK you! ($omeone had to $ay it!) I didn't get into Flash for the money (or the "chicks"), but let's face it - we all need it, & anyone who says they'd rather be paid less is lying. It gets blurry here - I was hired as a "Designer", yet haven't done any design in quite a while - except for the holiday eCard games that I'm to create (concept, art, animation, code), which I LOVE doing, though oddly enough most of the Flash work that comes thru comes in two varieties - XML slideshow that I could do if I had to type with my face, & super complex application interfacing with any one of the 37 new languages that pop up every month... Never-the-less, not a lot of designing going on...more like developing, I'm thinkin'. Though I'm still making the same amount that I was making when hired as a "designer" (not very much). In that sense, title can mean a lot.

    I've worked with a few guys who were never going to be anything more than animators.
    touché, insomnia - though in your defense you did use the modifier:
    "Pretty much"

    That's why it was a little confusing to me - with the ads that say "FLASH DEVELOPER!" & you click on it & the list reads "JavaScript, DXHTML, PYTHON, PERL, RUBY...& Flash." Annoying. That in tandem with the fact that I somehow slid from design to development without anyone noticing...
    I guess that specifically, I really want to do Game Dev, which I'm sure I'm well qualified to do - not Sr. or anything - too much pressure!

    It really boils down to a Catch-22 :
    It may be tough to get a good job if you don't know more languages.
    The more languages you know, the less you'll be speaking your own.

    Scenario:
    "I'm interviewing for the Flash position. I love Flash. Flash is my passion. If Flash came in a box, I'd eat it with milk. Flash, Flash, Flash!"
    "Do you have any other skills?"
    "I can hand-code html, css, xml, I've played with php, etc...But did I mention my addiction to Flash?"
    "Great! You're hired, first thing is slice up these 87 designs into html/css."
    "ok, when do we get to some Flash?"
    "Oh, I don't know, we'll see what comes up..."

    - That's why I like "Flash Game Developer" - you can't really misinterpret it.

    creativeinsomnia -
    sorry, kind of off-subject, but something you said made me think of it - you mentioned "Web Services" - would you happen to be referring to "mx.services.Webservice", & if so, do you know of any links/resources that explain how to get all that SOAPy stuff going? & where can I check out some of your games?
    Last edited by gotoAndCrash; 02-15-2008 at 01:09 AM.
    1 Infinite Loop, Cupertino is a portal of Hell.

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