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Thread: [LINK] Game design article

  1. #1
    Trainee coder Viza's Avatar
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    [LINK] Game design article

    How to make a successful Flash game?

    ...Apparently, he knows how.

    I found the article quite interesting, and though a lot of his points seemed more like common sense there's still a few tips for things that many game developers (myself included) overlook.

    It seemed like a good recourse to consider when brainstorming for ideas, so I thought I ought to share it.

    Viza.

  2. #2
    ism BlinkOk's Avatar
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    it looks interesting, however i don't see how you can write an article about making a successful flash game and not mention heli attack
    Graphics Attract, Motion Engages, Gameplay Addicts
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  3. #3
    Now tell me whos watchin...... samvillian's Avatar
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    I was thinking about that game while reading it too. Especially about the whole graphics part, how its not important. great article though.

  4. #4
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    For such a new blog and little posts he sure has got a lot of comments for that post. He must have advertized that well...
    now known as dVyper

  5. #5
    Trainee coder Viza's Avatar
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    Well I found this article only because I stumbled upon a link to it on the mochiLand message board. I'd say that's where all the traffic is coming from.

    Viza.

  6. #6
    Senior Member chriserrorplain's Avatar
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    "If your game is boring add more penguins"

    I stopped reading after that comment.

    Chris Error x

  7. #7
    Hype over content... Squize's Avatar
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    Synchronicity is a weird ol'd thing.

    I just read the very same article last night. I think he makes some great points, and some not so great ones ( Shoe horning physics into a game isn't really an answer, a lot of physics based stuff are just toys with a gameplay element wrapped around it, like http://www.xgenstudios.com/play/pillage ( Although the depth on that is a lot better than most )).

    A lot of it also is "How to appeal to the portal kids" which is different to "How to make a great game" ( Although I guess it is how to make a successful game rather than a great one ).

    HA3 gets ignored off all these lists as it's not a newground / kong poster child. It's like it's off in it's own little realm of the net 'cause it was a bought licence, rather than a sponsored game filled to the brim with ads.

    It's like advergaming is a totally different sphere as well, for some reason.

    Squize.

  8. #8
    ....he's amazing!!! lesli_felix's Avatar
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    If he'd said "cute lovable characters give life to a game and make play more compelling" it would have sounded better.

    or "add more kittens" that would have worked for me, too.

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