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Game question
If one makes a 3d game like resident evil what the best or logical software to use, one thing for sure I know it's gonna use a 3d software like 3dmax or maya. but I don't have a clue what software do they use in the programming side.also Is there a online tutorials or books that have tutorials about this kind of game creation.feel free to share your insights thank you
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Yes, there's a tutorial that shows you how to create a resident-evil game from start to finish somewhere, but I forgot the link.
but I don't have a clue what software do they use in the programming side.
C or C++, what else?
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Does anyone who remembers the link or websites about the tutorials?
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Hype over content...
He was pulling the piss mate, of course there's not a tut on how to make Resi Evil in Flash.
The thing to think about with tutorials is, how many games of that type have you actually seen in Flash. Millions of pong clones, it's fair to say there should be quite a lot of pong tutorials out there.
No Resident Evil clones using 3D, the odds of someone having written a tut but not actually released the game are pretty low.
If you're talking in terms of Flash, then look at papervision and the other available open source 3D engines out there. But again keep in mind, there are very few 3D flash games out there, and even less ones that are any good. There's a reason for this too.
Squize.
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Zombie Coder
You mean Res Evil 4 or the prior games that were using the Alone in The Dark style with still prerendered backgrounds?
For Res 4 it's a little implausible at the moment. I'm not saying you couldn't rough it out using Papervision with some low-poly models but that's kind of beyond the scope of what even most as3 experts are capable of right now. For the latter it's not as unreasonable as people seem to think, I would say without much of a doubt a Res Evil 1 style game in CS3 is doable with the current 3d stuff available on the scene. Pretty sure PP has got the capabilities to import animated biped stuff now, or quake md2's at least.
So now you know you can do it, how do you intend to jump from someone who doesn't come across as knowing what most languages are to a 3d coding guru?
dude, you got a hell of a bridge to cross..
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He was pulling the piss mate, of course there's not a tut on how to make Resi Evil in Flash.
sorry for not making it clear I wasn't exactly asking for a flash version I just what to know how they done it as I said earlier there using 3dmax or maya for the 3d object and as Fall_X suggested C++. sorry if I'm in the wrong thread of post
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Professional Flash Developer
You can Start with Dark Basic or the FPS Creator they have on the market. The game won't play in a browser, but you can definitely create a Resident Eveil style contest with it. You will still need some good programming skills and and 3d models. They sell packs of pre-made 3D models, etc. With the FPS creator, you could probably make one out of the box as a demo with the provided assets.
http://darkbasic.thegamecreators.com/
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President
There's a 3d game program that is called 3d game studio. It's easy to use, but its focused more on FPS games, though you can make a variety of games in it. It comes with it's own modelling program, but it's not very useful, it's better to make your stuff in another program and then exporting it. Hope that's useful.
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Senior Member
Have you thought about making a mod instead? Alot of games got all the tools needed ready like HL2 for example
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if you are a programming noob, virtools and quest3d are tools used wich are even used sometimes in the insustry. If you are designer with limited scripting experience perhaps director.
You could also try poking with the unreal engine but you need c++ expierence in order to code something with the SDK- with lua and unrealscript alone you wont get far.
Flash itself is pretty much capeable of such a thing imo. it just needs some people doing it actually. As a matter of fact I am developing a very similiar engine to RSE in flash myself. But currently I only have the mesh loading and texturing done- collision checking, pathfding, animation system and lots of other things are still missing.
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When you know are.
I've always wondered how they match the perspective in the game-engine to the pre-rendered backgrounds, in games such as Resident Evil and Final Fantasy.
I've wanted to come up with a pseudo-3d solution to calculating scale, sort of like the Monkey Island games, but never made any serious attempt.
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well I use maxscript (3dsmax scripting language) wich is the same as actionscript for flash except that the syntax is different.
I model my scene (low and highpoly) render the high poly stuff and export the low poly ones. After that I grab my camera positions and put them into my flash engine. Here is a screenshot of a technical demo scene I am working on:

and this is how the camera looks like
so all I need from the camera is the X,Y,Z position, the X,Y,R rotation and the the FOV. This can be automized with maxscript but it only works well if my coordinate system is the same as max uses.
As for the units I use generic units in 3dsmax so a top view cam in my engine show exactly 128 pixels*128 pixels if a cube exported with 128³ is pushed to flash. Btw this is part of my engine:
http://board.flashkit.com/board/showthread.php?t=759766
I am pretty sure that back then with Resident Evil they did the same some MEL (maya scripting language) oder maxscript to get additional data to their engine and render as they were used with the rendering software.
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thanks for sharing renderhjs I've also seen some game software but it was all premade all you have to do is click and click with out involving any programming staff
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virtools has some programming side as well but instead of typing you contruct your logic with bricks just like lego. Every piece does a certain function just like you use it in a scripting/ programming language.
Many bricks are already simplified for typical jobs like blend motions, catch 3d coordinates, trigger sound,... But personally I am not a big friend of Virtools it is advanced at first because of the whole 3d thingy but then again also very limited because of it´s weired interface.
Quest3d is more advanced and it resembles at first more like a engine as an editor but it is very powerfull. I haven´t looked into it for a long time but I believe they upgraded their interface alot as well making it easier to ckick your demo together. The demos I´ve seen with Quest3d were more impressive as the ones with Virtools perhaps because it´s more advanced and complicated hence the people who use it have more expierence with it.
Then you have also VVVV a free (but not opensource) tool wich is used alot by DJ´s and live installations. It´s a instant live Direct X toy and works as well with logic bricks. But since you dont need to compile anything and everything runs while editing in realtime its perfect for playing around.
but personally I am not a fan of anything like that simply as I can´t reach much people with it- flash is way more limited but also the number one medium today to reach a broader audience. Viewing flash content has become just as easy as opening images - with virtools and the other ones it requires a certain computer, gfx card, OS, download,...
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ok I made another demo with a sample character I did today:

demo: http://www.renderhjs.net/bbs/flashkit/color_dune/demo2/
if you turn off/on the wireframe you´ll notice that the character doesn´t have that many triangles (341)and in most angles around 180 of them are only drawn (backface culling).
The screensize character is the one size I want later anyway as I dont plan to use close ups.
right now it already runs pretty fast- I think 3-4 other characters might be quite possible- so like I said I do think that a resident evil game is possible now in flash AS3.
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