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Well, this might not fix it entirely, but it should lessen the effect.
In the myOver function, replace the starting parameter of the Tween (0) with
bg.cover_mc.alpha
And in the myOff function, replace the starting parameter of the Tween (1) with the same thing
bg.cover_mc.alpha
All that means is, when you roll onto a button from another, it'll start a Tween to full alpha, but it'll be referring to cover_mc's CURRENT alpha as its starting point, which should still be 1 (from the last button)
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