A Flash Developer Resource Site

Results 1 to 20 of 20

Thread: [bug bash] Motoracer

  1. #1
    FK founder & general loiterer Flashkit's Avatar
    Join Date
    Feb 2000
    Location
    Sydney
    Posts
    1,149

    [bug bash] Motoracer



    I've been working on making improving the mode7 racer engine I created some time ago, and have got myself what I think is a nice little mode7 timetrials game. Its at the bug bash stage... so if anyone wants to break it... now is the time!!

    http://blastone.com/games/motoracer/

    It needs a pretty beefy computer though, as its a 600x600 mode7 and 3d engine, id also be interested in hearing fps as well. Its been a fun little learnign process... a bit of 3dmax, a lot of maths and some 3d in flash!

    Still to do is the high scoreboard formatting... but all the scores and track details are being recorded!

    Many thanks
    Regards Mark Fennell - Flash Kit Founder, general loiterer
    -------------------------------
    I Hate Zombies - iPhone Game | markfennell.com

  2. #2
    Senior Member fil_razorback's Avatar
    Join Date
    Jul 2005
    Location
    Paris, France
    Posts
    607
    I couldn't make it crash, good work !
    My only crits are that textures are jpegged a bit too heavily and it shows.
    Also, it looks a bit awkward for the moto to bump on the small orange thingies (edit: cones. Thanks Squize) on the road.

    My machine is quite bad and the FPS is decent, nothing to worry about.
    Last edited by fil_razorback; 04-24-2008 at 07:34 PM.

  3. #3
    Hype over content... Squize's Avatar
    Join Date
    Apr 2001
    Location
    Lost forever in a happy crowd...
    Posts
    5,926
    It remembers the state / positions of the cones! Sweet

    It's such a thing of beauty you've put together there mate, and every time I play it it fires off new ideas ( Smoke on a tight corner, skid marks ( tehehe ) ).

    No bugs from me ( I've not really gone out of my way to break it though to be honest ), but in terms of gameplay perhaps less cones on some of the tighter corners, as they're tricky enough to get around at a decent speed, and their placement at times is just plain evil

    Great work, I'm going to play it more, and if I manage to break anything I'll give you a shout.

    Squize.

  4. #4
    ism BlinkOk's Avatar
    Join Date
    Aug 2001
    Location
    , location, location
    Posts
    5,002
    looks cool. i think the leaning should be relative to his speed as well. fast = leans more, slow = leans less
    Graphics Attract, Motion Engages, Gameplay Addicts
    XP Pro | P4 2.8Ghz | 2Gb | 80Gb,40Gb | 128Mb DDR ATI Radeon 9800 Pro

  5. #5
    FK founder & general loiterer Flashkit's Avatar
    Join Date
    Feb 2000
    Location
    Sydney
    Posts
    1,149
    Squize: Ill edit the cone positions, I did make them pretty evil. Smoke/Dust is something Im going to put in the motocross version

    Blink: I'll revisit the leaning... its a good idea

    Perhaps Ill make the cones just slow the player down... as opposed to a bounce..... the lead cones are pretty rude

    The textures are not heavily jpegged that jagged effect is caused by 2 things. 1) I scale the whole game display up with smoothing turned off for speed, so that I get a larger playing area that gives me the tilt, and 2) they are maped as tesselated triangles in the 3d engine so quality is as low as possible for speed....

    Thanks for the feedback so far
    Regards Mark Fennell - Flash Kit Founder, general loiterer
    -------------------------------
    I Hate Zombies - iPhone Game | markfennell.com

  6. #6
    Pumpkin Carving 2008 ImprisonedPride's Avatar
    Join Date
    Apr 2006
    Location
    Grand Rapids MI
    Posts
    2,377
    One question; Why the kangaroo? I had to hit it at full speed just to believe it was really a kangaroo...

    In all seriousness, I agree a lot with the pixelation on the track. It seems very out of focus. Also, on the home stretch, the revving sound starts over entirely like you were starting from a dead stop, not like you're hitting last gear and really sailing down the track. Finally, I think the brakes are WAY too touchy. I had a hard time slowing down only a little for the hairpins as any time I touched the down key I was almost at a dead stop. Plays really smooth on my machine though, good job.
    The 'Boose':
    ASUS Sabertooth P67 TUF
    Intel Core i7-2600K Quad-Core Sandy Bridge 3.4GHz Overclocked to 4.2GHz
    8GB G.Skill Ripjaws 1600 DDR3
    ASUS ENGTX550 TI DC/DI/1GD5 GeForce GTX 550 Ti (Fermi) 1GB 1GDDR5 (Overclocked to 1.1GHz)
    New addition: OCZ Vertex 240GB SATA III SSD
    WEI Score: 7.6

  7. #7
    M.D. mr_malee's Avatar
    Join Date
    Dec 2002
    Location
    Shelter
    Posts
    4,139
    awesome stuff, one of the best mode7 games I have ever seen.

    One bug I saw was when I went through some checkpoints i was shown a wrong way sign, even though I clearly was going the right way. It happened mostly at the red banner checkpoint in Australia
    Last edited by mr_malee; 04-24-2008 at 10:50 PM.
    lather yourself up with soap - soap arcade

  8. #8
    Pumpkin Carving 2008 ImprisonedPride's Avatar
    Join Date
    Apr 2006
    Location
    Grand Rapids MI
    Posts
    2,377
    Yeah I got the same as Malee... It was too quick to read it so I thought it was a checkpoint thing telling my current lap time.
    The 'Boose':
    ASUS Sabertooth P67 TUF
    Intel Core i7-2600K Quad-Core Sandy Bridge 3.4GHz Overclocked to 4.2GHz
    8GB G.Skill Ripjaws 1600 DDR3
    ASUS ENGTX550 TI DC/DI/1GD5 GeForce GTX 550 Ti (Fermi) 1GB 1GDDR5 (Overclocked to 1.1GHz)
    New addition: OCZ Vertex 240GB SATA III SSD
    WEI Score: 7.6

  9. #9
    FK founder & general loiterer Flashkit's Avatar
    Join Date
    Feb 2000
    Location
    Sydney
    Posts
    1,149
    thanks for the sound tip, ill work on a new sound engine it was on my todo list. The kangaroo is there because its the Australian track .

    Thanks for finding the wrong way bug, i've replicated it too and now have to figure out why its happening!

    Ill tweak the brakes as well. Thanks
    Regards Mark Fennell - Flash Kit Founder, general loiterer
    -------------------------------
    I Hate Zombies - iPhone Game | markfennell.com

  10. #10
    ism BlinkOk's Avatar
    Join Date
    Aug 2001
    Location
    , location, location
    Posts
    5,002
    i wouldn't make the hats do anything except fly up over the biker dude and into the camera. it would be a great effect. just render a spin of the hats and then when they're flyin you can add another rotation to the clip so they look like they're spinnin madly.
    maybe you could change them from being and obstacles to a bonus type thing.
    Graphics Attract, Motion Engages, Gameplay Addicts
    XP Pro | P4 2.8Ghz | 2Gb | 80Gb,40Gb | 128Mb DDR ATI Radeon 9800 Pro

  11. #11
    ism BlinkOk's Avatar
    Join Date
    Aug 2001
    Location
    , location, location
    Posts
    5,002
    one other thing;
    what you could do is bring your ground texture into max.
    add all the objects; trees, start gate, marker gate, rocks etc (anything that rises above the ground)
    render it out with a top-down camera
    then you would have a texture with really realistic shadows and light tones
    Last edited by BlinkOk; 04-25-2008 at 12:06 AM.
    Graphics Attract, Motion Engages, Gameplay Addicts
    XP Pro | P4 2.8Ghz | 2Gb | 80Gb,40Gb | 128Mb DDR ATI Radeon 9800 Pro

  12. #12
    FK founder & general loiterer Flashkit's Avatar
    Join Date
    Feb 2000
    Location
    Sydney
    Posts
    1,149
    Quote Originally Posted by BlinkOk
    one other thing;
    what you could do is bring your ground texture into max.
    add all the objects; trees, start gate, marker gate, rocks etc (anything that rises above the ground)
    render it out with a top-down camera
    then you would have a texture with really realistic shadows and light tones
    Nice idea, when someone pays for a version Ill suggest that
    Regards Mark Fennell - Flash Kit Founder, general loiterer
    -------------------------------
    I Hate Zombies - iPhone Game | markfennell.com

  13. #13
    Senior Member
    Join Date
    Sep 2004
    Posts
    633
    I get 26-27 fps pretty steady, but it feels sluggish, and the bike feels too heavy. It gets better when I can build up some speed.

    Looks promising, but question is whether you can add 4-5 more opponents and get a decent feel of speed. That is what it really needs, not cones and barriers ( then againg I prefer realistic racing, others may not ).

    tested on 2.2ghz core2duo.

  14. #14
    Junior Member
    Join Date
    Feb 2008
    Posts
    6
    I try it first on Opera - browser crashed, then IE - crashed, then Firefox - get this message:

    "
    Error: Error #1502: A script has executed for longer than the default timeout period of 15 seconds.
    at Skybox$iinit()
    at Core/init()
    at GameManager/setState()
    at Credits/:layGame()"

    All hapen when i click "race".

  15. #15
    Student
    Join Date
    Apr 2001
    Location
    -
    Posts
    4,756
    @jubek: maybe a difference in the flash player version?

  16. #16
    Senior Member rachil0's Avatar
    Join Date
    Jul 2007
    Location
    Columbus, OH.
    Posts
    465
    Like MikeMD, I think the bike feels sluggish/unresponsive.

    The horizon tilt effect when you turn is a great touch.

  17. #17
    Senior Member tonypa's Avatar
    Join Date
    Jul 2001
    Location
    Estonia
    Posts
    8,223
    The game failed to start the track in Opera (loaded initially, saw the Race button but only black thing after that). Played nicely when used direct link to swf.

  18. #18
    The Cheeze to Your Macaroni ColbyCheeze's Avatar
    Join Date
    Dec 2007
    Location
    Texas
    Posts
    244
    Game almost crashed my browser when I clicked "Race"

    or: Error #1502: A script has executed for longer than the default timeout period of 15 seconds.
    at flash.geom::Matrix()
    at flash.geom::Transform/get matrix()
    at Core/init()
    at GameManager/setState()
    at Credits/playGame()

  19. #19
    Wait- what now? tidenburg's Avatar
    Join Date
    Dec 2005
    Posts
    1,471
    Unfortunately, you game "poached my fox" and the browser crashed :'(
    Then again this pc im using now is awful

    Newest Flash Player
    Firefox 3 Beta 5
    "I'd only told them the truth. Was that so selfish? Our integrity sells for so little, but it is all we really have. It is the very last inch of us, but within that inch, we are free."

  20. #20
    FK founder & general loiterer Flashkit's Avatar
    Join Date
    Feb 2000
    Location
    Sydney
    Posts
    1,149
    Thanks for the bashing and suggestions os far.
    * As a result, now the bike leans according to speed (thanks blink)
    * the cones just cause a slight slow down of the bike if you hit them.
    * Engine sound has been fixed (flash sound sux) so that its doesnt restart from the beginning if you are fanging it. (Thanks IP)
    * Bike is more responsive now, should keep rachil0 and MikeMD happy.

    I think its ready for release now, Ill add some new stuff like crowds of people if it gets enough interest out in the wild
    Regards Mark Fennell - Flash Kit Founder, general loiterer
    -------------------------------
    I Hate Zombies - iPhone Game | markfennell.com

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  




Click Here to Expand Forum to Full Width

HTML5 Development Center