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Maybe someone here can help.
I've got my main character moving about and so on using Key.isDown
No issues making her walk or crouch.
Where I am running into difficulty is in getting her to do her combo when you push the A key.
She has a jab, strong punch and a kick.
I've figued out actionscript uses numbers for keys. Not sure how to make it read the key I want.
I'd also like to make her jump, to play her jump animation to be specific, and to be able to move through the air while jumping. Then there is the jump attack. Looked into a tutorial on platform jumping, something I wanted in the game, it used action script 3.0 though. I'm still in Flash 8.
I have been doing the Beat 'em tutorials on making Spllaterhouse, and tried to contact the man who made them. No dice.
Maybe someone here can help.
My code so far:
sara.step=15;
sara.attack = false;
sara.stance= 1;
sara.crouch=false;
this.onEnterFrame = function()
{
if(sara.attack==false)
{
if (Key.isDown (Key.RIGHT) )
{
sara._xscale = 100;
sara.stance=1;
sara._x+=sara.step;
sara.gotoAndStop("walk");
}
else if (Key.isDown (Key.LEFT) )
{
sara._xscale = -100;
sara.stance=0;
sara._x-=sara.step;
sara.gotoAndStop("walk");
}
else if (Key.isDown (Key.DOWN) )
{
sara.gotoAndStop("crouch");
sara.crouch=true;
}
else if (!Key.isDown () )
{
sara.gotoAndStop("stance");
sara.crouch=false;
}
}
}
End Code
Thank you in advance.
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For the numbers to all buttons: http://www.westech.us/raidenx/tutkeyboard.htm
Just replace (Key.XX) with (##).
For for example, to use z as a button it would be
if(Key.isDown(90))
I think it goes by the placement on the keyboard, so for a non-english layout it would still be the same buttons even if it's different letters on them. Not entirely sure though.
As for jumping... can't help you with that, sorry.
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Thank you Duke. I've tried using that system and it doesn't work for me. So I think I'm going to let this one go. Maybe hire someone to do the code later on. We'll see. Thank you for trying though.
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Musical chair
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